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[ DevCourseWeb com ] Udemy - Visual Effects for Games in Unity - Stylized Explosion
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Name:[ DevCourseWeb com ] Udemy - Visual Effects for Games in Unity - Stylized Explosion
Infohash: 9AB53E83384CFD8BF988B1DC036FAE78FB423367
Total Size: 2.83 GB
Magnet: Magnet Download
Seeds: 7
Leechers: 4
Stream: Watch Full Movies @ LimeMovies
Last Updated: 2022-04-30 01:50:40 (Update Now)
Torrent added: 2022-04-14 22:07:31
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Torrent Files List
Get Bonus Downloads Here.url (Size: 2.83 GB) (Files: 249)
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01 - Introduction
001 Introduction.mp4
001 Introduction_en.vtt
02 - Project & Particle System Overview
001 Download the Project.mp4
001 Download the Project_en.vtt
002 Project Overview.mp4
002 Project Overview_en.vtt
003 Particle System Overview.mp4
003 Particle System Overview_en.vtt
VFX_StylizedExplosion_2021.2_URP00
Assembly-CSharp.csproj
Assets
GabrielAguiarProductions.meta
GabrielAguiarProductions
Materials.meta
Materials
Scene.meta
Scene
Ground.mat
Ground.mat.meta
Sky.mat
Sky.mat.meta
Models.meta
Models
Mountains01.fbx
Mountains01.fbx.meta
Prefabs.meta
Scenes.meta
Scenes
VFX_StylizedExplosion.unity
VFX_StylizedExplosion.unity.meta
Script.meta
Script
ParticleSystemController.meta
ParticleSystemController
ParticleSystemController.cs
ParticleSystemController.cs.meta
ParticleSystemControllerEditor.cs
ParticleSystemControllerEditor.cs.meta
SaveParticleSystemScript.cs
SaveParticleSystemScript.cs.meta
Serializables.cs
Serializables.cs.meta
SimpleCameraController.cs
SimpleCameraController.cs.meta
Settings.meta
Settings
SE_ForwardRenderer.asset
SE_ForwardRenderer.asset.meta
SE_GlobalVolumeProfile.asset
SE_GlobalVolumeProfile.asset.meta
SE_UniversalRP-HighQuality.asset
SE_UniversalRP-HighQuality.asset.meta
SE_UniversalRenderPipelineGlobalSettings.asset
SE_UniversalRenderPipelineGlobalSettings.asset.meta
Shaders.meta
Textures.meta
Textures
ExplosionPattern01.png~
Cinemachine.csproj
Logs
AssetImportWorker0-prev.log
AssetImportWorker0.log
AssetImportWorker1-prev.log
AssetImportWorker1.log
AssetImportWorker2-prev.log
AssetImportWorker2.log
AssetImportWorker3-prev.log
Packages-Update.log
shadercompiler-AssetImportWorker0.log
shadercompiler-UnityShaderCompiler.exe0.log
shadercompiler-UnityShaderCompiler.exe1.log
shadercompiler-UnityShaderCompiler.exe10.log
shadercompiler-UnityShaderCompiler.exe11.log
shadercompiler-UnityShaderCompiler.exe12.log
shadercompiler-UnityShaderCompiler.exe13.log
shadercompiler-UnityShaderCompiler.exe14.log
shadercompiler-UnityShaderCompiler.exe15.log
shadercompiler-UnityShaderCompiler.exe2.log
shadercompiler-UnityShaderCompiler.exe3.log
shadercompiler-UnityShaderCompiler.exe4.log
shadercompiler-UnityShaderCompiler.exe5.log
shadercompiler-UnityShaderCompiler.exe6.log
shadercompiler-UnityShaderCompiler.exe7.log
shadercompiler-UnityShaderCompiler.exe8.log
shadercompiler-UnityShaderCompiler.exe9.log
PPv2URPConverters.csproj
Packages
manifest.json
packages-lock.json
ProjectSettings
AudioManager.asset
ClusterInputManager.asset
DynamicsManager.asset
EditorBuildSettings.asset
EditorSettings.asset
GraphicsSettings.asset
InputManager.asset
MemorySettings.asset
NavMeshAreas.asset
PackageManagerSettings.asset
Packages
com.unity.testtools.codecoverage
Settings.json
Physics2DSettings.asset
PresetManager.asset
ProjectSettings.asset
ProjectVersion.txt
QualitySettings.asset
SceneTemplateSettings.json
ShaderGraphSettings.asset
TagManager.asset
TimeManager.asset
URPProjectSettings.asset
UnityConnectSettings.asset
VFXManager.asset
VersionControlSettings.asset
XRSettings.asset
boot.config
Unity.Burst.CodeGen.csproj
Unity.Burst.Editor.csproj
Unity.Burst.csproj
Unity.CollabProxy.Editor.csproj
Unity.EditorCoroutines.Editor.csproj
Unity.Mathematics.Editor.csproj
Unity.Mathematics.csproj
Unity.Performance.Profile-Analyzer.Editor.csproj
Unity.PlasticSCM.Editor.csproj
Unity.RenderPipeline.Universal.ShaderLibrary.csproj
Unity.RenderPipelines.Core.Editor.csproj
Unity.RenderPipelines.Core.Runtime.csproj
Unity.RenderPipelines.Core.ShaderLibrary.csproj
Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.csproj
Unity.RenderPipelines.Universal.Editor.csproj
Unity.RenderPipelines.Universal.Runtime.csproj
Unity.RenderPipelines.Universal.Shaders.csproj
Unity.Rider.Editor.csproj
Unity.Searcher.Editor.csproj
Unity.Services.Core.Editor.csproj
Unity.Settings.Editor.csproj
Unity.ShaderGraph.Editor.csproj
Unity.ShaderGraph.Utilities.csproj
Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.csproj
Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.csproj
Unity.TestTools.CodeCoverage.Editor.csproj
Unity.VSCode.Editor.csproj
Unity.VisualEffectGraph.Editor.csproj
Unity.VisualEffectGraph.Runtime.csproj
Unity.VisualScripting.Core.Editor.csproj
Unity.VisualScripting.Core.csproj
Unity.VisualScripting.Flow.Editor.csproj
Unity.VisualScripting.Flow.csproj
Unity.VisualScripting.SettingsProvider.Editor.csproj
Unity.VisualScripting.Shared.Editor.csproj
Unity.VisualScripting.State.Editor.csproj
Unity.VisualScripting.State.csproj
Unity.VisualStudio.Editor.csproj
UnityEditor.SpatialTracking.csproj
UnityEditor.TestRunner.csproj
UnityEditor.UI.csproj
UnityEditor.XR.LegacyInputHelpers.csproj
UnityEngine.SpatialTracking.csproj
UnityEngine.TestRunner.csproj
UnityEngine.UI.csproj
UnityEngine.XR.LegacyInputHelpers.csproj
UserSettings
EditorUserSettings.asset
Layouts
CurrentMaximizeLayout.dwlt
default-2021.dwlt
Search.index
Search.settings
VFXGraph_DragonBreath.sln
VFXGraph_DragonBreath_2020.3_URP.sln
VFXGraph_DragonBreath_2021.2_URP.sln
VFXGraph_GroundSlash_2021.2_URP.sln
VFXGraph_StylizedBeam_2021.2_URP.sln
VFX_StylizedExplosion_2021.2_URP.sln
VFX_StylizedExplosion_2021.2_URP00.sln
com.unity.cinemachine.editor.csproj
obj
Debug
Assembly-CSharp.csproj.AssemblyReference.cache
Cinemachine.csproj.AssemblyReference.cache
DesignTimeResolveAssemblyReferencesInput.cache
NETFramework,Version=v4.7.1.AssemblyAttributes.cs
Unity.Burst.CodeGen.csproj.AssemblyReference.cache
Unity.Mathematics.csproj.AssemblyReference.cache
Unity.PlasticSCM.Editor.csproj.AssemblyReference.cache
Unity.RenderPipelines.Core.Editor.csproj.AssemblyReference.cache
Unity.RenderPipelines.Core.Runtime.csproj.AssemblyReference.cache
Unity.ShaderGraph.Editor.csproj.AssemblyReference.cache
Unity.VisualEffectGraph.Runtime.csproj.AssemblyReference.cache
Unity.VisualScripting.Core.Editor.csproj.AssemblyReference.cache
Unity.VisualScripting.Flow.Editor.csproj.AssemblyReference.cache
Unity.VisualScripting.Flow.csproj.AssemblyReference.cache
Unity.VisualScripting.SettingsProvider.Editor.csproj.AssemblyReference.cache
Unity.VisualStudio.Editor.csproj.AssemblyReference.cache
UnityEngine.SpatialTracking.csproj.AssemblyReference.cache
UnityEngine.TestRunner.csproj.AssemblyReference.cache
UnityEngine.UI.csproj.AssemblyReference.cache
UnityEngine.XR.LegacyInputHelpers.csproj.AssemblyReference.cache
com.unity.cinemachine.editor.csproj.AssemblyReference.cache
vs
VFXGraph_DragonBreath_2020.3_URP
v16
suo
VFXGraph_GroundSlash_2021.2_URP
v16
suo
vscode
settings.json
vsconfig
03 - Stylized Explosion
001 Explosion Studies.mp4
001 Explosion Studies_en.vtt
002 Starting the Explosion.mp4
002 Starting the Explosion_en.vtt
003 Explosion Mesh.mp4
003 Explosion Mesh_en.vtt
004 Erosion Shader Part 1 - Erosion.mp4
005 Erosion Shader Part 2 - Voronoi and Dissolve.mp4
005 Erosion Shader Part 2 - Voronoi and Dissolve_en.vtt
006 Erosion Shader Part 3 - Vertex Animation.mp4
006 Erosion Shader Part 3 - Vertex Animation_en.vtt
007 Rest of the Explosion Body.mp4
007 Rest of the Explosion Body_en.vtt
008 Particles Impact.mp4
008 Particles Impact_en.vtt
009 Simple Particle Shader.mp4
009 Simple Particle Shader_en.vtt
010 Particles Floating.mp4
010 Particles Floating_en.vtt
011 Ring of Smoke - Mesh.mp4
011 Ring of Smoke - Mesh_en.vtt
012 Ring of Smoke - Particle System.mp4
012 Ring of Smoke - Particle System_en.vtt
013 Ring of Smoke - Texture.mp4
013 Ring of Smoke - Texture_en.vtt
014 Erosion Texture Shader.mp4
014 Erosion Texture Shader_en.vtt
015 Smoke Rings.mp4
015 Smoke Rings_en.vtt
016 Orange Rings.mp4
016 Orange Rings_en.vtt
017 Impact Flipbook Part 1 - Frame 3.mp4
017 Impact Flipbook Part 1 - Frame 3_en.vtt
018 Impact Flipbook Part 2 - Frame 1 and 2.mp4
018 Impact Flipbook Part 2 - Frame 1 and 2_en.vtt
019 Impact Flipbook Part 3 - Last Frame and Export.mp4
019 Impact Flipbook Part 3 - Last Frame and Export_en.vtt
020 Impact Flipbook Particle System.mp4
020 Impact Flipbook Particle System_en.vtt
021 Material Maker Overview.mp4
022 Ground Crack Part 1.mp4
022 Ground Crack Part 1_en.vtt
023 Ground Crack Part 2.mp4
024 Ground Crack Part 3 - Export.mp4
025 Using the Ground Crack.mp4
026 Parallax Occlusion Shader.mp4
027 Ground Impact Part 1 - Voronoi Nodes.mp4
028 Ground Impact Part 2 - Noise Nodes.mp4
029 Using the Ground Impact.mp4
030 Floating Particles near Ground Crack.mp4
031 Smoke Trail Mesh.mp4
032 Erosion Texture Shader - Mask.mp4
033 Erosion Texture Shader - Distortion.mp4
034 Smoke Trails Improvements.mp4
035 Smoke Trails Placements.mp4
036 Orange Floating Rings.mp4
037 Particles with Smoke Trail.mp4
038 Arched Projectile.mp4
039 Color Variations.mp4
04 - Conclusion
001 Conclusion.mp4
001 Conclusion_en.vtt
Bonus Resources.txt
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