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Essential Mathematics for Game Developers
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Name:Essential Mathematics for Game Developers
Infohash: 98D6E3640DC153798BF071F4BD15FF0869459ED0
Total Size: 3.21 GB
Magnet: Magnet Download
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Stream: Watch Full Movies @ LimeMovies
Last Updated: 2025-11-11 07:29:40 (Update Now)
Torrent added: 2021-12-31 16:00:14
Alternatives:Essential Mathematics for Game Developers Torrents
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[TutsNode.com] - Essential Mathematics for Game Developers (Size: 3.21 GB) (Files: 145)
[TutsNode.com] - Essential Mathematics for Game Developers
07 - Physics and Mechanics
006 Basic physics based game demo.mp4
006 Basic physics based game demo_en.srt
004 Colliders and Triggers_en.srt
001 Section Overview_en.srt
003 RigidBodies_en.srt
002 Introduction to Physics_en.srt
005 Physics Materials_en.srt
004 Colliders and Triggers.mp4
003 RigidBodies.mp4
002 Introduction to Physics.mp4
005 Physics Materials.mp4
001 Section Overview.mp4
01 - Basic Math Refresher
001 Section Overview_en.srt
003 Math Operators_en.srt
005 BODMAS_en.srt
002 Math with Unity_en.srt
006 Unity Built-in Math Functions_en.srt
004 Math with the Vector Class_en.srt
003 Math Operators.mp4
002 Math with Unity.mp4
005 BODMAS.mp4
004 Math with the Vector Class.mp4
006 Unity Built-in Math Functions.mp4
001 Section Overview.mp4
08 - Stealth Game
002 Basic Character with Controls and Camera Follow_en.srt
004 Change color of guard's spotlight when detected_en.srt
006 Adding a win and lose screen_en.srt
003 Make a guard that patrols and rotates based on facing direction_en.srt
005 Lerping the color change and giving a small time gap before being detected_en.srt
001 Section Overview_en.srt
002 Basic Character with Controls and Camera Follow.mp4
004 Change color of guard's spotlight when detected.mp4
006 Adding a win and lose screen.mp4
005 Lerping the color change and giving a small time gap before being detected.mp4
003 Make a guard that patrols and rotates based on facing direction.mp4
001 Section Overview.mp4
05 - Ray casts and Reflections
006 Creating a laser minigame with ray casts_en.srt
006 Creating a laser minigame with ray casts.mp4
002 Ray cast_ how to cast and visualize a ray_en.srt
003 Return an angle based on the angle the ray_en.srt
005 The math of Light reflections_en.srt
004 Calculating a deflection based off a ray's impact angle_en.srt
001 Section Overview_en.srt
003 Return an angle based on the angle the ray.mp4
002 Ray cast_ how to cast and visualize a ray.mp4
005 The math of Light reflections.mp4
004 Calculating a deflection based off a ray's impact angle.mp4
001 Section Overview.mp4
03 - Quaternions and Euler Angles
006 Difference between Atan and atan2_en.srt
001 Section Overview_en.srt
002 What are Quaternions and Euler Angles__en.srt
005 Using Atan to Calculate Radians and convert them to Quaternions_en.srt
003 Converting from Quaternions to Euler angles and vice versa_en.srt
004 Manually Lerping rotations_en.srt
006 Difference between Atan and atan2.mp4
002 What are Quaternions and Euler Angles_.mp4
005 Using Atan to Calculate Radians and convert them to Quaternions.mp4
004 Manually Lerping rotations.mp4
003 Converting from Quaternions to Euler angles and vice versa.mp4
001 Section Overview.mp4
02 - Vectors and Points
006 Getting distances between two objects_en.srt
001 Section Overview_en.srt
004 Manually creating a vector class_en.srt
002 What is a vector__en.srt
005 Moving an Object Along a Vector_en.srt
003 Getting a vector8217s length or magnitude_en.srt
006 Getting distances between two objects.mp4
004 Manually creating a vector class.mp4
005 Moving an Object Along a Vector.mp4
003 Getting a vector’s length or magnitude.mp4
002 What is a vector_.mp4
001 Section Overview.mp4
04 - Trigonometry
005 Calculating an angle of a triangle given 2 angles_en.srt
006 Making an object look at another through trigonometry_en.srt
002 What is Trigonometry and Pythagorean theorem_en.srt
001 Section Overview_en.srt
004 Getting a vector direction through the angle_en.srt
003 Getting the angle of an object through a vector_en.srt
005 Calculating an angle of a triangle given 2 angles.mp4
006 Making an object look at another through trigonometry.mp4
002 What is Trigonometry and Pythagorean theorem.mp4
004 Getting a vector direction through the angle.mp4
003 Getting the angle of an object through a vector.mp4
001 Section Overview.mp4
06 - Generating Textures and Terrain Through Noise
003 The Difference Between Certain Types of Noise_en.srt
005 Generating a texture with Perlin Noise_en.srt
002 Generating Noise Through Code_en.srt
006 Generating a Mesh with Perlin Noise_en.srt
004 The Math Behind Perlin Noise_en.srt
001 Section Overview_en.srt
003 The Difference Between Certain Types of Noise.mp4
005 Generating a texture with Perlin Noise.mp4
002 Generating Noise Through Code.mp4
006 Generating a Mesh with Perlin Noise.mp4
004 The Math Behind Perlin Noise.mp4
001 Section Overview.mp4
TutsNode.com.txt
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