Games
READY OR NOT Alpha 16319
Torrent info
Name:READY OR NOT Alpha 16319
Infohash: B3570E224301136B3B42075D9CDCEEA734854D9D
Total Size: 38.86 GB
Magnet: Magnet Download
Seeds: 0
Leechers: 0
Stream: Watch Full Movies @ LimeMovies
Last Updated: 2025-10-15 12:49:39 (Update Now)
Torrent added: 2021-12-13 04:30:16
Alternatives:READY OR NOT Alpha 16319 Torrents
Torrent Files List
Ready Or Not (Size: 38.86 GB) (Files: 2816)
Ready Or Not
Engine
Binaries
ThirdParty
DbgHelp
dbghelp.dll
NVIDIA
GeForceNOW
Win64
GfnRuntimeSdk.dll
NVaftermath
Win64
GFSDK_Aftermath_Lib.x64.dll
Ogg
Win64
VS2015
libogg_64.dll
Phonon
Win64
phonon.dll
tanrt64.dll
RadeonRays.dll
GPUUtilities.dll
RadeonRaysSDK.tps
Trueaudionext-v1-2-2-4.tps
Intel Thread Building Blocks.tps
Intel-Embree.tps
PhysX3
Win64
VS2015
APEX_Legacy_x64.dll
PhysX3_x64.dll
APEX_Destructible_x64.dll
PhysX3Common_x64.dll
APEX_Clothing_x64.dll
ApexFramework_x64.dll
NvCloth_x64.dll
PhysX3Cooking_x64.dll
PxPvdSDK_x64.dll
PxFoundation_x64.dll
Steamworks
Steamv151
Win64
steam_settings
settings
account_name.txt
language.txt
steam_appid.txt
steam_api64.dll
local_save.txt
Vorbis
Win64
VS2015
libvorbis_64.dll
libvorbisfile_64.dll
Windows
XAudio2_9
x64
xaudio2_9redist.dll
Win64
CrashReporter.exe
System.IO.Compression.dll
Content
SlateDebug
Fonts
LastResort.ttf
LastResort.tps
Extras
Redist
en-us
UE4PrereqSetup_x64.exe
Plugins
Experimental
BlastPlugin
Binaries
Win64
NvBlastExtAuthoring_x64.dll
NvBlast_x64.dll
NvBlastGlobals_x64.dll
Programs
CrashReportClient
Content
Paks
CrashReportClient.pak
ReadyOrNot
Binaries
Win64
ReadyOrNot-Win64-Shipping.exe
OpenImageDenoise.dll
dbghelp.dll
dbgeng.dll
tbb12.dll
dbgcore.dll
steam_appid.txt
Content
FMOD
Desktop
Weapons.bank
Port Level.bank
Hotel Level.bank
School Level.bank
Meth Level.bank
Training Level.bank
Global Amb.bank
UI.bank
Dealer Level.bank
Gas Level.bank
MainMenu.bank
Interactions.bank
Police Station Level.bank
Club.bank
Valley.bank
SWAT.bank
Farm.bank
Killhouse Level.bank
Master.bank
RUS.bank
SWAT Lines.bank
PVP Lines.bank
Hotel Civ Lines.bank
Shield.bank
Lobby.bank
Master.strings.bank
CmndMenu.bank
Tools.bank
Announcer Lines.bank
Latino Lines.bank
TOC Lines.bank
Bikers Lines.bank
Russians Lines.bank
Movies
ReadyOrNot_StartupMovie.mp4
Paks
pakchunk0-WindowsNoEditor.pak
pakchunk0-WindowsNoEditor_0_P.pak
Splash
Splash.bmp
SteamAudio
Runtime
RoN_Port_Stirls_Guntest.phononscene
VO
ActivityFail
BingChilling_2.wav
BingChilling_1.wav
GenericCivilianFemale_Young_01
[BARK]Arrested_3.wav
[BARK]Compliant_3.wav
[BARK]Death_2.wav
[TELL]Gas_0.wav
[TELL]Bash_1.wav
[BARK]Arrested_1.wav
[BARK]Arrested_0.wav
[BARK]CallOutForHelp_3.wav
[BARK]Arrested_2.wav
[BARK]CallOutForHelp_0.wav
[BARK]CallOutForHelp_4.wav
[BARK]Arrested_4.wav
[BARK]PlayerKillsCivilian_0.wav
[BARK]CallOutForHelp_2.wav
[BARK]CallOutForHelp_5.wav
[TELL]Bash_2.wav
[BARK]CallOutForHelp_6.wav
[BARK]CallOutForHelp_1.wav
[BARK]Death_1.wav
[TELL]Pepper_0.wav
[BARK]Arrested_5.wav
[BARK]NonCompliant_7.wav
[BARK]NonCompliant_4.wav
[BARK]PlayerSeen_0.wav
[BARK]PlayerSeen_1.wav
[BARK]PlayerSeen_2.wav
[TELL]Taser_0.wav
[BARK]Compliant_0.wav
[BARK]NonCompliant_5.wav
[BARK]Death_0.wav
[TELL]Stun_0.wav
[BARK]NonCompliant_6.wav
[TELL]Bash_3.wav
[BARK]PlayerSeen_4.wav
[BARK]Flash_3.wav
[BARK]PlayerSeen_3.wav
[TELL]Bash_0.wav
[BARK]Arrested_6.wav
[BARK]NonCompliant_0.wav
[BARK]Flash_0.wav
[BARK]PlayerSeen_6.wav
[BARK]Flash_4.wav
[BARK]Flash_1.wav
[BARK]PlayerKillsCivilian_2.wav
[BARK]Flash_2.wav
[BARK]PlayerKillsCivilian_1.wav
[BARK]NonCompliant_2.wav
[BARK]NonCompliant_3.wav
[BARK]NonCompliant_1.wav
[BARK]PlayerSeen_5.wav
[BARK]Compliant_2.wav
[BARK]PlayerKillsCivilian_3.wav
[BARK]Compliant_1.wav
[BARK]Pain_2.wav
[BARK]Pain_1.wav
[BARK]Pain_0.wav
[BARK]Death_15.wav
[BARK]Death_6.wav
[BARK]Death_7.wav
[BARK]Death_16.wav
[BARK]Death_14.wav
[BARK]Death_10.wav
[BARK]Death_3.wav
[BARK]Death_13.wav
[BARK]Death_9.wav
[BARK]Death_4.wav
[BARK]Death_12.wav
[BARK]Death_5.wav
[BARK]Death_8.wav
[BARK]Death_11.wav
GenericCivilianMale
[TELL]HesitationRed_0.wav
[TELL]HesitationGrey_0.wav
[TELL]HesitationGreen_3.wav
[TELL]HesitationGreen_0.wav
[TELL]HesitationGreen_1.wav
[TELL]HesitationGreen_2.wav
[TELL]Taser_0.wav
[BARK]Pain_0.wav
[TELL]Gas_0.wav
[TELL]Pepper_0.wav
[TELL]Death_1.wav
[TELL]Death_6.wav
[TELL]Death_0.wav
[TELL]Death_3.wav
[TELL]Death_4.wav
[TELL]Death_5.wav
[TELL]Death_2.wav
[BARK]Death_0.wav
[TELL]Stun_0.wav
[BARK]Compliant_0.wav
[BARK]GasImmune_0.wav
[BARK]TaserImmune_0.wav
[BARK]Flash_0.wav
[BARK]StunImmune_0.wav
[BARK]CoverTransition_0.wav
[BARK]PlayerKillsCivilian_0.wav
[BARK]PepperImmune_0.wav
[BARK]NonCompliant_0.wav
[BARK]BashImmune_0.wav
[TELL]Flash_0.wav
[BARK]CallOutForHelp_0.wav
[BARK]Arrested_0.wav
[BARK]DirectToSuspect_0.wav
[BARK]PlayerSeen_0.wav
[TELL]Bash_1.wav
[BARK]GoingToCover_0.wav
[TELL]Bash_3.wav
[TELL]Bash_2.wav
[TELL]Bash_0.wav
[TELL]Bash_4.wav
GenericSuspectMale
[BARK]Death_0.wav
[TELL]HesitationRed_0.wav
[BARK]Death_4.wav
[BARK]Death_1.wav
[TELL]HesitationGrey_0.wav
[TELL]HesitationGreen_2.wav
[TELL]HesitationGreen_1.wav
[TELL]HesitationGreen_0.wav
[TELL]HesitationGreen_3.wav
[BARK]Death_3.wav
[BARK]Death_11.wav
[TELL]Taser_0.wav
[BARK]Death_2.wav
[TELL]Waiting_2.wav
[REPLY]Suppression_3.wav
[REPLY]Suppression_4.wav
[TELL]Suppression_1.wav
[BARK]Death_10.wav
[TELL]Suppression_4.wav
[TELL]Suppression_2.wav
[BARK]Death_9.wav
[TELL]Stun_0.wav
[REPLY]Suppression_2.wav
[TELL]Tracking_0.wav
[REPLY]Suppression_5.wav
[TELL]Suppression_0.wav
[REPLY]Hiding_1.wav
[TELL]Suppression_3.wav
[REPLY]Suppression_1.wav
[TELL]Fleeing_1.wav
[TELL]Fleeing_2.wav
[TELL]Charging_3.wav
[TELL]Charging_1.wav
[REPLY]Dueling_1.wav
[REPLY]Charging_3.wav
[REPLY]Flanking_0.wav
[REPLY]Flanking_1.wav
[TELL]Hiding_0.wav
[REPLY]Charging_1.wav
[TELL]Fleeing_0.wav
[REPLY]Fleeing_1.wav
[REPLY]Charging_0.wav
[REPLY]Flanking_2.wav
[TELL]Duelling_1.wav
[REPLY]Charging_2.wav
[REPLY]Dueling_0.wav
[TELL]Waiting_1.wav
[REPLY]Hiding_0.wav
[TELL]Flanking_3.wav
[TELL]Charging_0.wav
[TELL]Charging_2.wav
[TELL]Pepper_0.wav
[TELL]Duelling_0.wav
[TELL]Flanking_0.wav
[TELL]Gas_0.wav
[TELL]Hiding_1.wav
[TELL]Flanking_1.wav
[TELL]Tracking_1.wav
[TELL]Waiting_0.wav
[TELL]Flanking_2.wav
[REPLY]Suppression_0.wav
[BARK]Pain_4.wav
[BARK]Pain_1.wav
[BARK]Pain_0.wav
[BARK]TaserImmune_0.wav
[BARK]Pain_7.wav
[BARK]Pain_2.wav
[BARK]Pain_3.wav
[BARK]Pain_6.wav
[BARK]Pain_5.wav
[REPLY]HeardSWAT_000.wav
[BARK]StunImmune_0.wav
[BARK]PepperImmune_0.wav
[BARK]EngagingFromCoverCallout_003.wav
[BARK]BashImmune_0.wav
[BARK]GasImmune_0.wav
[BARK]HitThePlayer_000.wav
[REPLY]PlayerKillsEnemy_0.wav
[BARK]MidCombatNoCoverCallout_001.wav
[REPLY]Flash_0.wav
[BARK]Arrested_0.wav
[BARK]FlashImmune_0.wav
[TELL]PlayerHeardReloading_000.wav
[BARK]GoingToFallbackPoint_0.wav
[BARK]EngagingFromCoverCallout_002.wav
[BARK]GettingFlanked_000.wav
[TELL]PlayerKillsEnemy_0.wav
[REPLY]Shooting_0.wav
[BARK]NonCompliant_0.wav
[BARK]EngagingFromCoverCallout_000.wav
[BARK]EngagingFromCoverCallout_001.wav
[BARK]Compliant_0.wav
[BARK]FellowAIKilled_000.wav
[REPLY]HitThePlayer_000.wav
[BARK]DoorSeenUsed_0.wav
[BARK]MidCombatNoCoverCallout_002.wav
[TELL]FellowAIKilled_000.wav
[BARK]CoverTransition_0.wav
[BARK]PlayerHeardReloading_0.wav
[TELL]GettingFlanked_000.wav
[REPLY]Taser_0.wav
[TELL]Shooting_1.wav
[TELL]HitThePlayer_000.wav
[BARK]TriggerActivated_0.wav
[BARK]MidCombatNoCoverCallout_000.wav
[TELL]Bash_0.wav
[REPLY]Shooting_2.wav
[BARK]FlashlightSeen_0.wav
[REPLY]GettingFlanked_000.wav
[TELL]Flash_0.wav
[TELL]Cover_0.wav
[REPLY]Shooting_1.wav
[BARK]HeardSWAT_000.wav
[TELL]HeardSWAT_000.wav
[BARK]Death_6.wav
[REPLY]FellowAIKilled_000.wav
[TELL]Reloading_1.wav
[BARK]Death_7.wav
[REPLY]Reloading_0.wav
[TELL]Shooting_0.wav
[BARK]PlayerSeen_0.wav
[BARK]Death_5.wav
[BARK]Charging_000.wav
[TELL]Reloading_0.wav
[BARK]Death_8.wav
[REPLY]Cover_0.wav
[REPLY]PlayerHeardReloading_000.wav
SWATEli
[CALL]bleedout_breath_000.wav
[CALL]ReportArrestedCivilian_5.wav
[CALL]ReportArrestedCivilian_7.wav
[CALL]ReportArrestedCivilian_6.wav
[CALL]ReportArrestedSuspect_0.wav
[CALL]ReportDeadSWAT_6.wav
[CALL]SpottedCivilianandSuspect2_2.wav
[CALL]SpottedCivilianandSuspect2_4.wav
[CALL]ReportIncapacitatedSuspect_000.wav
[CALL]SpottedCivilianandSuspect_3.wav
[CALL]ReportArrestedCivilian_1.wav
[CALL]SpottedCivilianandSuspect2_5.wav
[CALL]SpottedCivilianandSuspect_4.wav
[CALL]ReportIncapacitatedCivilian_000.wav
[CALL]ReportDeadSWAT_7.wav
[CALL]SpottedCivilianandSuspect2_0.wav
[CALL]SpottedCivilianandSuspect_2.wav
[CALL]SpottedCivilian2_3.wav
[CALL]ReportArrestedCivilian_4.wav
[CALL]SpottedCivilianandSuspect2_3.wav
[CALL]ReportDeadSWAT_5.wav
[CALL]SpottedSuspect2_2.wav
[CALL]SpottedCivilian2_2.wav
[CALL]SpottedSuspect2_3.wav
[CALL]FriendlyFire_9.wav
[RESPONSE]NegativeNoShotgun_2.wav
[CALL]FriendlyFire_10.wav
[RESPONSE]NegativeNoFlashbang_5.wav
[RESPONSE]NegativePosition_2.wav
[RESPONSE]NegativeNoStinger_4.wav
[RESPONSE]NegativePosition_7.wav
[CALL]SpottedSuspect2_0.wav
[RESPONSE]NegativeNoDoorJam_2.wav
[CALL]ReportArrestedSuspect_2.wav
[RESPONSE]NegativeNoChemlight_2.wav
[RESPONSE]NegativeNoC2_2.wav
[RESPONSE]NegativeNoStinger_3.wav
[CALL]SpottedCivilianandSuspect2_1.wav
[CALL]SpottedSuspect1_8.wav
[RESPONSE]NegativeNoDoorJam_0.wav
[RESPONSE]NegativeNoShotgun_1.wav
[CALL]SpottedCivilian1_1.wav
[RESPONSE]NegativeNoChemlight_3.wav
[CALL]SpottedSuspect1_7.wav
[CALL]SpottedCivilianandSuspect_0.wav
[CALL]YellAtSuspect_10.wav
[CALL]DisarmTrap_1.wav
[RESPONSE]NegativePosition_1.wav
[RESPONSE]NegativeNoCSGas_0.wav
[RESPONSE]NegativeNoChemlight_1.wav
[RESPONSE]NegativeNoFlashbang_4.wav
[CALL]SpottedSuspect2_4.wav
[RESPONSE]NegativeNoShotgun_0.wav
[CALL]SpottedSuspect1_1.wav
[CALL]SpottedCivilian1_2.wav
[CALL]ReportArrestedCivilian_11.wav
[CALL]SpottedSuspect1_4.wav
[RESPONSE]OpenClear_2.wav
[CALL]ReportArrestedSuspect_17.wav
[CALL]SpottedCivilian2_4.wav
[RESPONSE]NegativeNoC2_3.wav
[CALL]SpottedNoTrap_8.wav
[CALL]ReportArrestedCivilian_12.wav
[CALL]ReportArrestedSuspect_19.wav
[CALL]ReportDeadSWAT_3.wav
[CALL]ReportDeadSWAT_4.wav
[CALL]SpottedSuspect1_3.wav
[RESPONSE]NegativeNoChemlight_0.wav
[RESPONSE]OpenClear_1.wav
[CALL]ReportIncapacitatedSWAT_000.wav
[CALL]SpottedNoTrap_6.wav
[CALL]ReportArrestedCivilian_8.wav
[CALL]YellAtSuspect_11.wav
[CALL]SpottedSuspect1_6.wav
[RESPONSE]NegativeNoCSGas_1.wav
[CALL]SpottedCivilian1_0.wav
[CALL]ReportArrestedSuspect_15.wav
[CALL]ReportArrestedSuspect_16.wav
[CALL]SpottedCivilian2_0.wav
[RESPONSE]NegativeNoDoorJam_1.wav
[CALL]ReportArrestedSuspect_18.wav
[CALL]IncapacitatedTarget_6.wav
[CALL]ReportDeadSWAT_2.wav
[CALL]CollectEvidence_3.wav
[CALL]ReportArrestedSuspect_10.wav
[CALL]ArrestingTarget_0.wav
[CALL]ReportArrestedSuspect_14.wav
[CALL]ReportDeadSWAT_1.wav
[CALL]ReportArrestedSuspect_8.wav
[CALL]ReportArrestedSuspect_9.wav
[RESPONSE]NegativePosition_8.wav
[CALL]IncapacitatedTarget_5.wav
[RESPONSE]NegativeNoC2_1.wav
[CALL]YellAtSuspect_9.wav
[RESPONSE]NegativeNoFlashbang_2.wav
[RESPONSE]NegativePosition_6.wav
[CALL]IncapacitatedTarget_4.wav
[RESPONSE]OpenClear_8.wav
[CALL]YellAtSuspect_12.wav
[CALL]DisarmTrap_0.wav
[RESPONSE]NegativeNoFlashbang_3.wav
[CALL]ArrestSpecialTarget_000.wav
[RESPONSE]NegativePosition_4.wav
[CALL]ReportArrestedCivilian_10.wav
[CALL]TrapDisarmed_1.wav
[CALL]SpottedCivilianandSuspect_1.wav
[RESPONSE]Cover_6.wav
[CALL]ReportArrestedCivilian_9.wav
[CALL]SpottedTrapNoMirrorgun_4.wav
[CALL]SpottedSuspect1_2.wav
[CALL]ReportArrestedSuspect_1.wav
[RESPONSE]BreachKick_1.wav
[CALL]ReportArrestedSuspect_3.wav
[CALL]IncapacitatedTarget_7.wav
[CALL]ReportArrestedSuspect_4.wav
[CALL]ReportArrestedSuspect_11.wav
[RESPONSE]OpenClear_0.wav
[CALL]EvidenceSpotted_000.wav
[CALL]ArrestingTarget_1.wav
[RESPONSE]NegativeNoChemlight_4.wav
[RESPONSE]NegativeNoShotgun_3.wav
[CALL]DoorLockPicked_2.wav
[CALL]DoorLocked_3.wav
[RESPONSE]CloseDoor_1.wav
[RESPONSE]NegativeNoC2_0.wav
[CALL]SpottedNoTrap_2.wav
[CALL]YellAtSuspect_1.wav
[CALL]SpottedNone_3.wav
[RESPONSE]NegativeNoCSGas_2.wav
[CALL]SpottedNone_6.wav
[RESPONSE]NegativePosition_0.wav
[CALL]SpottedSuspect2_1.wav
[RESPONSE]StackUp_3.wav
[CALL]Waiting_3.wav
[CALL]YellAtCivilian_13.wav
[CALL]SpottedNoTrap_4.wav
[RESPONSE]OpenClear_3.wav
[CALL]YellAtCivilian_5.wav
[CALL]YellAtSuspect_0.wav
[CALL]SpottedTrapNoMirrorgun_3.wav
[CALL]DoorLockPicked_0.wav
[CALL]SpottedTrapNoMirrorgun_0.wav
[CALL]SpottedCivilian1_4.wav
[CALL]SpottedTrapExplosive_2.wav
[CALL]ArrestingTarget_5.wav
[CALL]ReportArrestedCivilian_0.wav
[RESPONSE]NegativeNoFlashbang_1.wav
[CALL]ReportArrestedSuspect_7.wav
[RESPONSE]Cover_3.wav
[CALL]ArrestingTarget_4.wav
[CALL]SpottedNoTrap_0.wav
[CALL]ReportDeadSWAT_0.wav
[RESPONSE]CloseDoor_2.wav
[CALL]SpottedCivilian1_5.wav
[CALL]C2Placed_1.wav
[RESPONSE]Cover_2.wav
[RESPONSE]CloseDoor_4.wav
[CALL]YellAtSuspect_13.wav
[RESPONSE]Cover_7.wav
[RESPONSE]OpenClear_4.wav
[CALL]YellAtCivilian_14.wav
[CALL]YellAtSuspect_8.wav
[CALL]SuspectKilled_3.wav
[CALL]Pain_6.wav
[CALL]YellAtSuspect_7.wav
[CALL]Pain_7.wav
[CALL]ShotAtBySuspect_0.wav
[RESPONSE]NegativeNoStinger_1.wav
[RESPONSE]NegativeNoCSGas_4.wav
[CALL]YellAtSuspect_6.wav
[RESPONSE]NegativeNoDoorJam_3.wav
[CALL]YellAtCivilian_0.wav
[CALL]FriendlyFire_8.wav
[CALL]DoorLocked_0.wav
[CALL]YellAtCivilian_1.wav
[RESPONSE]CloseDoor_5.wav
[RESPONSE]NegativeNoFlashbang_0.wav
[CALL]SpottedSuspect1_5.wav
[CALL]DoorUnlocked_0.wav
[CALL]DisarmTrap_2.wav
[CALL]ReportArrestedCivilian_3.wav
[RESPONSE]StackUp_10.wav
[CALL]Waiting_2.wav
[CALL]ShotAtBySuspect_1.wav
[CALL]Pain_5.wav
[CALL]ShotAtBySuspect_2.wav
[CALL]ShotAtBySuspect_3.wav
[CALL]ArrestingTarget_3.wav
[CALL]SpottedNone_5.wav
[CALL]YellAtCivilian_3.wav
[CALL]SuspectKilled_2.wav
[CALL]ReportArrestedCivilian_2.wav
[CALL]ArrestingTarget_7.wav
[RESPONSE]BreachKick_0.wav
[RESPONSE]CloseDoor_0.wav
[CALL]SpottedTrapNoMirrorgun_1.wav
[CALL]ArrestingTarget_6.wav
[RESPONSE]BreachShotgun_0.wav
[RESPONSE]DeployCSGas_4.wav
[CALL]IncapacitatedTarget_0.wav
[CALL]YellAtSuspect_5.wav
[RESPONSE]OpenClear_5.wav
[CALL]ReportArrestedSuspect_6.wav
[CALL]SpottedCivilian2_1.wav
[CALL]IncapacitatedTarget_2.wav
[CALL]IncapacitatedTarget_1.wav
[RESPONSE]NegativeNoStinger_2.wav
[CALL]SpottedNoTrap_7.wav
[RESPONSE]StackUp_4.wav
[CALL]SuspectKilled_8.wav
[CALL]YellAtCivilian_16.wav
[CALL]SuspectKilled_4.wav
[CALL]BlockedByPlayer_3.wav
[CALL]YellAtCivilian_7.wav
[RESPONSE]DeployCSGas_0.wav
[CALL]SuspectKilled_11.wav
[CALL]SuspectKilled_5.wav
[RESPONSE]NegativeNoCSGas_3.wav
[RESPONSE]BreachShotgun_2.wav
[RESPONSE]NegativePosition_5.wav
[RESPONSE]MoveTo_0.wav
[CALL]ReportArrestedSuspect_13.wav
[RESPONSE]CloseDoor_3.wav
[CALL]SuspectKilled_9.wav
[CALL]Waiting_1.wav
[RESPONSE]NegativeNoStinger_0.wav
[CALL]BlockedByPlayer_1.wav
[RESPONSE]DeployCSGas_7.wav
[CALL]FriendlyFire_0.wav
[CALL]DoorUnlocked_3.wav
[RESPONSE]BreachC2_0.wav
[CALL]TrapDisarmed_0.wav
[RESPONSE]DeployCSGas_2.wav
[CALL]ReportDeadSuspect_2.wav
[CALL]FriendlyFire_7.wav
[RESPONSE]BreachC2_3.wav
[CALL]Waiting_4.wav
[CALL]ReportDeadSuspect_3.wav
[RESPONSE]NegativeGeneric_9.wav
[RESPONSE]NegativePosition_3.wav
[CALL]SuspectKilled_13.wav
[RESPONSE]PickLock_1.wav
[CALL]YellAtCivilian_6.wav
[RESPONSE]Cover_1.wav
[CALL]YellAtCivilian_12.wav
[CALL]YellAtCivilian_10.wav
[RESPONSE]NegativeGeneric_2.wav
[CALL]SpottedCivilian1_3.wav
[CALL]SpottedSuspect1_0.wav
[CALL]DoorLockPicked_3.wav
[RESPONSE]Cover_4.wav
[CALL]DoorLocked_2.wav
[CALL]ReportArrestedSuspect_12.wav
[RESPONSE]BreachC2_2.wav
[CALL]SuspectKilled_12.wav
[CALL]DoorUnlocked_2.wav
[RESPONSE]PickLock_0.wav
[CALL]YellAtCivilian_15.wav
[RESPONSE]PickLock_2.wav
[CALL]YellAtCivilian_11.wav
[RESPONSE]DeployChemlight_3.wav
[RESPONSE]MoveTo_1.wav
[CALL]FriendlyFire_6.wav
[CALL]FriendlyFire_3.wav
[RESPONSE]DeployStinger_0.wav
[CALL]YellAtSuspect_4.wav
[CALL]Waiting_0.wav
[RESPONSE]MoveTo_2.wav
[RESPONSE]DeployCSGas_3.wav
[CALL]ReportDeadSuspect_4.wav
[CALL]FriendlyFire_2.wav
[CALL]SuspectKilled_7.wav
[RESPONSE]StackUp_6.wav
[RESPONSE]MoveTo_3.wav
[CALL]FriendlyFire_1.wav
[CALL]SuspectKilled_6.wav
[CALL]BlockedByPlayer_6.wav
[CALL]DoorLockPicked_1.wav
[RESPONSE]DeployChemlight_1.wav
[CALL]ReportDeadSuspect_1.wav
[CALL]CollectEvidence_4.wav
[RESPONSE]RogerGeneric_11.wav
[CALL]SpottedNoTrap_5.wav
[RESPONSE]NegativeGeneric_8.wav
[RESPONSE]CheckForTraps_3.wav
[RESPONSE]Mirrorgun_3.wav
[RESPONSE]DeployStinger_4.wav
[CALL]YellAtCivilian_2.wav
[RESPONSE]FallIn_6.wav
[RESPONSE]StackUp_5.wav
[RESPONSE]DeployChemlight_0.wav
[CALL]Pain_3.wav
[RESPONSE]CheckForTraps_2.wav
[RESPONSE]Mirrorgun_2.wav
[CALL]C2Placed_0.wav
[CALL]C2Placed_3.wav
[CALL]ReportDeadSuspect_5.wav
[RESPONSE]CheckForTraps_0.wav
[RESPONSE]Mirrorgun_0.wav
[RESPONSE]NegativeGeneric_5.wav
[RESPONSE]NegativeGeneric_0.wav
[CALL]DisarmTrap_3.wav
[CALL]TrapDisarmed_2.wav
[RESPONSE]FallIn_5.wav
[CALL]SpottedNoTrap_3.wav
[RESPONSE]Mirrorgun_4.wav
[CALL]SuspectKilled_1.wav
[RESPONSE]NegativeGeneric_4.wav
[RESPONSE]DeployFlashbang_1.wav
[CALL]CollectEvidence_0.wav
[RESPONSE]PickLock_3.wav
[CALL]ReportDeadCivilian_0.wav
[RESPONSE]Cover_8.wav
[RESPONSE]StackUp_9.wav
[RESPONSE]OpenClear_7.wav
[CALL]ArrestingTarget_2.wav
[CALL]Pain_4.wav
[CALL]ReportDeadCivilian_1.wav
[CALL]CollectEvidence_5.wav
[RESPONSE]DeployFlashbang_3.wav
[RESPONSE]Cover_ 5.wav
[RESPONSE]DeployChemlight_2.wav
[CALL]SuspectKilled_10.wav
[CALL]CollectEvidence_2.wav
[CALL]SpottedNoTrap_1.wav
[RESPONSE]DeployCSGas_1.wav
[RESPONSE]BreachShotgun_1.wav
[RESPONSE]BreachC2_1.wav
[CALL]SpottedNone_7.wav
[CALL]C2Placed_2.wav
[RESPONSE]DeployChemlight_4.wav
[RESPONSE]DeployChemlight_5.wav
[CALL]SuspectKilled_0.wav
[CALL]YellAtSuspect_2.wav
[CALL]YellAtSuspect_3.wav
[CALL]ReportDeadCivilian_2.wav
[RESPONSE]DeployStinger_2.wav
[RESPONSE]PickLock_4.wav
[RESPONSE]CheckForTraps_1.wav
[RESPONSE]Mirrorgun_1.wav
[CALL]TrapDisarmed_4.wav
[RESPONSE]StackUp_1.wav
[RESPONSE]PickLock_5.wav
[RESPONSE]DeployFlashbang_4.wav
[CALL]TrapDisarmed_3.wav
[CALL]YellAtCivilian_9.wav
[RESPONSE]DeployCSGas_5.wav
[RESPONSE]DeployStinger_5.wav
[CALL]SpottedTrapExplosive_0.wav
[RESPONSE]FallIn_4.wav
[CALL]BlockedByPlayer_0.wav
[CALL]BlockedByPlayer_7.wav
[CALL]BlockedByPlayer_8.wav
[RESPONSE]DeployFlashbang_2.wav
[RESPONSE]FallIn_2.wav
[RESPONSE]MoveTo_5.wav
[RESPONSE]Cover_9.wav
[RESPONSE]FallIn_7.wav
[RESPONSE]BreachShotgun_3.wav
[RESPONSE]DeployStinger_1.wav
[RESPONSE]RogerGeneric_9.wav
[CALL]BlockedByPlayer_4.wav
[RESPONSE]DeployStinger_6.wav
[CALL]DoorUnlocked_1.wav
[RESPONSE]DoorJam_1.wav
[CALL]DoorWedgePlaced_1.wav
[RESPONSE]DeployFlashbang_5.wav
[RESPONSE]MoveTo_4.wav
[CALL]SpottedNone_0.wav
[CALL]SpottedTrapNoMirrorgun_2.wav
[CALL]BlockedByPlayer_5.wav
[CALL]CollectEvidence_1.wav
[RESPONSE]DeployCSGas_6.wav
[CALL]ReportArrestedSuspect_5.wav
[CALL]IncapacitatedTarget_3.wav
[RESPONSE]Cover_0.wav
[RESPONSE]DeployFlashbang_6.wav
[CALL]BreachDone_6.wav
[RESPONSE]NegativeGeneric_7.wav
[CALL]ReportDeadSuspect_0.wav
[RESPONSE]OpenClear_6.wav
[RESPONSE]StackUp_2.wav
[CALL]SpottedTrapExplosive_1.wav
[CALL]SpottedTrapExplosive_3.wav
[RESPONSE]NegativeGeneric_3.wav
[CALL]SpottedNone_1.wav
[CALL]DoorWedgePlaced_2.wav
[RESPONSE]DoorJam_2.wav
[RESPONSE]StackUp_0.wav
[CALL]Pain_2.wav
[RESPONSE]DeployFlashbang_0.wav
[CALL]BreachDone_5.wav
[RESPONSE]RogerGeneric_1.wav
[RESPONSE]DeployStinger_3.wav
[CALL]BlockedByPlayer_2.wav
[RESPONSE]NegativeGeneric_1.wav
[CALL]DoorLocked_1.wav
[RESPONSE]StackUp_7.wav
[CALL]FriendlyFire_5.wav
[RESPONSE]FallIn_1.wav
[RESPONSE]FallIn_3.wav
[RESPONSE]StackUp_8.wav
[CALL]SpottedNone_2.wav
[RESPONSE]RogerGeneric_7.wav
[CALL]BreachDone_1.wav
[RESPONSE]BreachKick_3.wav
[CALL]SpottedNone_8.wav
[CALL]Pain_0.wav
[CALL]FriendlyFire_4.wav
[CALL]BreachDone_2.wav
[RESPONSE]BreachKick_2.wav
[CALL]BreachDone_0.wav
[CALL]YellAtCivilian_8.wav
[RESPONSE]BreachShotgun_4.wav
[RESPONSE]RogerGeneric_8.wav
[CALL]DoorWedgePlaced_3.wav
[RESPONSE]DoorJam_3.wav
[RESPONSE]DoorJam_0.wav
[CALL]DoorWedgePlaced_0.wav
[CALL]SpottedNone_4.wav
[RESPONSE]RogerGeneric_4.wav
[RESPONSE]RogerGeneric_5.wav
[CALL]YellAtCivilian_4.wav
[RESPONSE]RogerGeneric_10.wav
[CALL]BreachDone_3.wav
[RESPONSE]RogerGeneric_2.wav
[RESPONSE]NegativeGeneric_6.wav
[CALL]Pain_1.wav
[RESPONSE]FallIn_0.wav
[RESPONSE]RogerGeneric_6.wav
[RESPONSE]RogerGeneric_3.wav
[CALL]BreachDone_4.wav
[RESPONSE]RogerGeneric_0.wav
SWATJudge
[CALL]bleedout_breath_2.wav
[CALL]bleedout_breath_1.wav
[CALL]bleedout_breath_0.wav
[CALL]ReportDeadCivilian_1.wav
[CALL]ReportIncapacitatedSuspect_3.wav
[CALL]SCShotgunClearCSGas_1.wav
[CALL]SCShotgunClearFlashbang_1.wav
[CALL]SCC2ClearFlashbang_2.wav
[CALL]SCOpenAndClearCSGas_1.wav
[CALL]ReportIncapacitatedCivilian_4.wav
[CALL]SCKickAndClearFlashbang_0.wav
[CALL]ReportDeadCivilian_4.wav
[CALL]SCShotgunClearCSGas_0.wav
[CALL]ReportIncapacitatedCivilian_3.wav
[CALL]ArrestingTarget_0.wav
[CALL]SCShotgunClearFlashbang_2.wav
[CALL]SCOpenAndClearCSGas_2.wav
[CALL]SCOpenAndClear_3.wav
[CALL]ReportDeadCivilian_2.wav
[CALL]ReportIncapacitatedSuspect_0.wav
[CALL]ReportDeadSWAT_3.wav
[CALL]SCKickAndClear_0.wav
[CALL]ReportIncapacitatedCivilian_1.wav
[CALL]ReportArrestedCivilian_1.wav
[CALL]SCC2ClearCSGas_1.wav
[CALL]SCOpenAndClearFlashbang_1.wav
[CALL]SCOpenAndClearCSGas_0.wav
[CALL]SCOpenAndClearStinger_0.wav
[CALL]ArrestingTarget_5.wav
[CALL]SCKickAndClearStinger_1.wav
[RESPONSE]NegativeNoChemlight_0.wav
[CALL]ReportArrestedCivilian_2.wav
[CALL]SCShotgunClearStinger_1.wav
[RESPONSE]NegativeNoC2_0.wav
[CALL]SCOpenAndClear_2.wav
[RESPONSE]NegativeNoStinger_0.wav
[CALL]ReportIncapacitatedCivilian_5.wav
[CALL]ReportDeadCivilian_7.wav
[CALL]SCC2Clear_2.wav
[CALL]SCC2ClearCSGas_0.wav
[CALL]SCShotgunClear_1.wav
[CALL]SCKickAndClearStinger_0.wav
[CALL]ReportDeadSWAT_2.wav
[CALL]SCOpenAndClearFlashbang_0.wav
[CALL]SCFallIn_4.wav
[CALL]SCOpenAndClearStinger_2.wav
[CALL]SCKickAndClearCSGas_1.wav
[CALL]ReportIncapacitatedCivilian_2.wav
[CALL]SCShotgunClear_2.wav
[CALL]SCC2ClearFlashbang_1.wav
[CALL]SCOpenAndClear_1.wav
[CALL]ReportIncapacitatedCivilian_0.wav
[CALL]SCOpenAndClearFlashbang_2.wav
[CALL]ReportArrestedSuspect_6.wav
[CALL]SCOpenAndClearStinger_1.wav
[CALL]SCShotgunClearStinger_0.wav
[CALL]SCShotgunClearStinger_2.wav
[CALL]ShotAtBySuspect_1.wav
[CALL]ReportIncapacitatedSuspect_1.wav
[CALL]SCPickLock_1.wav
[CALL]SCC2ClearStinger_1.wav
[CALL]SCKickAndClearCSGas_0.wav
[RESPONSE]NegativeNoCSGas_0.wav
[CALL]ReportArrestedSuspect_7.wav
[CALL]SCKickAndClearFlashbang_1.wav
[CALL]SCDeployMirrorgun_4.wav
[CALL]ReportDeadSuspect_3.wav
[CALL]SCDeployMirrorgun_2.wav
[CALL]SCShotgunClearFlashbang_0.wav
[CALL]SCFallIn_5.wav
[CALL]BreachDone_3.wav
[CALL]BreachDone_1.wav
[CALL]ReportDeadCivilian_6.wav
[CALL]SCRemoveDoorJam_1.wav
[CALL]ReportDeadSWAT_0.wav
[CALL]ReportDeadCivilian_3.wav
[CALL]SCPickLock_4.wav
[CALL]ReportArrestedSuspect_1.wav
[CALL]ReportIncapacitatedSuspect_2.wav
[CALL]SCDisarmTrap_1.wav
[CALL]SCC2Clear_1.wav
[CALL]SCPickLock_2.wav
[CALL]ReportArrestedCivilian_3.wav
[CALL]SCKickAndClear_5.wav
[CALL]ShotAtBySuspect_0.wav
[CALL]SCOpenAndClear_0.wav
[CALL]SCShotgunClear_0.wav
[CALL]ReportArrestedSuspect_0.wav
[CALL]ReportArrestedSuspect_5.wav
[CALL]SCKickAndClear_1.wav
[CALL]SCC2ClearStinger_0.wav
[CALL]ReportArrestedCivilian_8.wav
[CALL]ReportDeadSuspect_1.wav
[CALL]SCKickAndClear_2.wav
[CALL]SCRemoveDoorJam_0.wav
[CALL]SCRemoveDoorJam_2.wav
[CALL]SCMoveAndClear_1.wav
[CALL]SCPickLock_3.wav
[CALL]SCKickAndClear_3.wav
[CALL]ReportDeadCivilian_0.wav
[RESPONSE]NegativeNoFlashbang_0.wav
[CALL]SCC2ClearFlashbang_0.wav
[CALL]ReportArrestedCivilian_0.wav
[CALL]ReportArrestedCivilian_4.wav
[CALL]SCFallIn_0.wav
[CALL]SCArrest_1.wav
[CALL]SCArrest_0.wav
[CALL]SCC2Clear_0.wav
[CALL]SCFallIn_2.wav
[CALL]ReportDeadSuspect_2.wav
[CALL]ReportDeadSuspect_0.wav
[CALL]IncapacitatedTarget_1.wav
[CALL]SCCheckForTrap_1.wav
[CALL]ReportArrestedCivilian_9.wav
[RESPONSE]NegativeNoShotgun_0.wav
[CALL]SCMoveTo_1.wav
[RESPONSE]NegativePosition_0.wav
[CALL]ReportDeadSWAT_1.wav
[CALL]SCMoveAndClear_2.wav
[CALL]IncapacitatedTarget_0.wav
[CALL]SCPickLock_0.wav
[CALL]SCFallIn_1.wav
[CALL]SuspectKilled_4.wav
[CALL]SuspectKilled_3.wav
[CALL]SCFallIn_3.wav
[RESPONSE]NegativeNoMirrorgun_0.wav
[CALL]SuspectKilled_2.wav
[CALL]SCMoveAndClear_0.wav
[CALL]SCDeployMirrorgun_1.wav
[CALL]SCMoveTo_0.wav
[CALL]BreachDone_0.wav
[CALL]ReportArrestedCivilian_7.wav
[CALL]BreachDone_2.wav
[CALL]SCStackUp_0.wav
[CALL]SCMoveTo_2.wav
[CALL]ReportArrestedCivilian_5.wav
[CALL]SuspectKilled_0.wav
[CALL]SCDisarmTrap_3.wav
[CALL]C2Placed_0.wav
[CALL]SCDisarmTrap_4.wav
[CALL]SCDeployMirrorgun_3.wav
[CALL]SCCheckDoor_2.wav
[CALL]SCCheckForTrap_2.wav
[CALL]SCDeployMirrorgun_0.wav
[CALL]ArrestingTarget_7.wav
[CALL]SCDeployDoorJam_2.wav
[CALL]YellAtCivilian_5.wav
[CALL]SCDisarmTrap_2.wav
[CALL]SuspectKilled_1.wav
[CALL]SCCollectEvidence_3.wav
[CALL]ArrestingTarget_1.wav
[CALL]SCDeployFlashbang_1.wav
[CALL]YellAtCivilian_7.wav
[CALL]SCCheckForTrap_0.wav
[CALL]YellAtCivilian_12.wav
[CALL]ReportArrestedSuspect_3.wav
[CALL]ReportArrestedCivilian_6.wav
[CALL]SCDeployDoorJam_1.wav
[CALL]SCCollectEvidence_1.wav
[CALL]SCDeployFlashbang_3.wav
[RESPONSE]NegativeGeneric_0.wav
[CALL]SCDeployDoorJam_0.wav
[CALL]ArrestingTarget_8.wav
[CALL]YellAtCivilian_14.wav
[CALL]YellAtCivilian_15.wav
[CALL]YellAtCivilian_6.wav
[CALL]YellAtCivilian_4.wav
[CALL]ReportDeadSuspect_7.wav
[CALL]SCCollectEvidence_0.wav
[CALL]SCArrest_2.wav
[CALL]SCDisarmTrap_0.wav
[CALL]ArrestingTarget_3.wav
[CALL]ReportDeadSuspect_6.wav
[CALL]ArrestingTarget_6.wav
[RESPONSE]RogerGeneric_0.wav
[CALL]ReportArrestedSuspect_4.wav
[CALL]SCCheckForTrap_3.wav
[RESPONSE]FollowingCommand_0.wav
[CALL]SCDeployFlashbang_0.wav
[CALL]YellAtCivilian_13.wav
[CALL]ReportDeadCivilian_5.wav
[CALL]YellAtCivilian_3.wav
[CALL]ReportDeadSuspect_5.wav
[CALL]YellAtCivilian_18.wav
[CALL]ArrestingTarget_2.wav
[CALL]SCCollectEvidence_2.wav
[CALL]SCCloseDoor_2.wav
[CALL]SCCheckDoor_4.wav
[CALL]YellAtCivilian_1.wav
[CALL]SCDeployFlashbang_2.wav
[CALL]YellAtCivilian_8.wav
[CALL]SCDeployCSGas_1.wav
[CALL]ArrestingTarget_4.wav
[CALL]SpottedCivilianandSuspect2_0.wav
[CALL]SCOpenDoor_1.wav
[CALL]YellAtCivilian_10.wav
[CALL]YellAtCivilian_2.wav
[CALL]SCArrest_3.wav
[CALL]YellAtCivilian_16.wav
[CALL]ReportArrestedSuspect_2.wav
[CALL]YellAtCivilian_11.wav
[CALL]YellAtCivilian_0.wav
[CALL]SpottedCivilianandSuspect_0.wav
[CALL]SCCheckDoor_1.wav
[CALL]YellAtCivilian_9.wav
[CALL]SCDeployStinger_1.wav
[CALL]SCStackUp_3.wav
[CALL]SCStackUp_2.wav
[CALL]SCCheckDoor_3.wav
[CALL]ReportDeadSuspect_4.wav
[CALL]SCDeployCSGas_0.wav
[CALL]YellAtCivilian_17.wav
[CALL]SCOpenDoor_0.wav
[CALL]SCCheckDoor_0.wav
[CALL]SCCloseDoor_1.wav
[CALL]SCStackUp_1.wav
[CALL]SCDeployStinger_2.wav
[CALL]SpottedCivilian2_0.wav
[CALL]SCDeployStinger_0.wav
[RESPONSE]BreachC2_0.wav
[CALL]SCCloseDoor_0.wav
[CALL]Pain_7.wav
[CALL]SpottedSuspect2_0.wav
[RESPONSE]BreachShotgun_0.wav
[CALL]Pain_5.wav
[CALL]BlockedByPlayer_1.wav
[CALL]Pain_3.wav
[CALL]Waiting_0.wav
[CALL]SpottedCivilian1_0.wav
[RESPONSE]DeployCSGas_0.wav
[CALL]Pain_2.wav
[CALL]Pain_6.wav
[RESPONSE]EngageLessLethal_0.wav
[RESPONSE]EngageLessLethal_1.wav
[CALL]BlockedByPlayer_0.wav
[CALL]SpottedNone_0.wav
[RESPONSE]EngageLethal_0.wav
[RESPONSE]Mirrorgun_0.wav
[CALL]Pain_4.wav
[RESPONSE]OpenClear_0.wav
[CALL]DisarmTrap_0.wav
[RESPONSE]Forget_0.wav
[RESPONSE]Chase_0.wav
[RESPONSE]DeployChemlight_1.wav
[CALL]SpottedSuspect1_0.wav
[CALL]YellAtSuspect_2.wav
[CALL]CollectEvidence_0.wav
[RESPONSE]DeployFlashbang_0.wav
[RESPONSE]Focus_0.wav
[RESPONSE]BreachC2_1.wav
[RESPONSE]DeployChemlight_0.wav
[CALL]Pain_1.wav
[RESPONSE]BreachKick_0.wav
[CALL]YellAtSuspect_0.wav
[RESPONSE]DeployStinger_0.wav
[RESPONSE]DoorJam_0.wav
[RESPONSE]StackUp_0.wav
[RESPONSE]DeployCSGas_1.wav
[CALL]FriendlyFire_0.wav
[RESPONSE]CloseDoor_0.wav
[RESPONSE]DeployFlashbang_1.wav
[CALL]Pain_0.wav
[CALL]YellAtSuspect_1.wav
[CALL]FriendlyFire_1.wav
[RESPONSE]FallIn_0.wav
[CALL]SCCover_000.wav
[RESPONSE]Hold_0.wav
[RESPONSE]Cover_0.wav
[RESPONSE]MoveTo_0.wav
SWATJudge - Copy
[CALL]bleedout_breath_2.wav
[CALL]bleedout_breath_1.wav
[CALL]bleedout_breath_0.wav
[CALL]SCKickAndClearBork_XXX.wav
[CALL]ReportDeadCivilian_1.wav
[CALL]ReportIncapacitatedCivilian_1.wav
[CALL]ReportIncapacitatedSuspect_3.wav
[CALL]ReportIncapacitatedCivilian_2.wav
[CALL]ReportIncapacitatedCivilian_0.wav
[CALL]SCShotgunClearCSGas_1.wav
[CALL]SCShotgunClearFlashbang_1.wav
[CALL]SCC2ClearFlashbang_2.wav
[CALL]SCOpenAndClearCSGas_1.wav
[CALL]SCKickAndClearFlashbang_0.wav
[CALL]ReportIncapacitatedCivilian_4.wav
[CALL]ReportDeadCivilian_4.wav
[CALL]SCShotgunClearCSGas_0.wav
[CALL]ReportIncapacitatedCivilian_3.wav
[CALL]ArrestingTarget_0.wav
[CALL]SCShotgunClearFlashbang_2.wav
[CALL]ReportArrestedSuspect_1.wav
[CALL]SCOpenAndClearCSGas_2.wav
[CALL]SCOpenAndClear_3.wav
[CALL]ReportArrestedSuspect_0.wav
[CALL]ReportDeadCivilian_2.wav
[CALL]ReportArrestedCivilian_8.wav
[CALL]ReportIncapacitatedSuspect_0.wav
[CALL]ReportDeadSWAT_3.wav
[CALL]SCKickAndClear_0.wav
[CALL]ReportArrestedCivilian_1.wav
[CALL]ReportArrestedCivilian_9.wav
[CALL]SCOpenAndClearFlashbang_1.wav
[CALL]SCC2ClearCSGas_1.wav
[CALL]SCOpenAndClearCSGas_0.wav
[CALL]SCOpenAndClearStinger_0.wav
[CALL]ArrestingTarget_5.wav
[CALL]SCKickAndClearStinger_1.wav
[CALL]ReportArrestedCivilian_2.wav
[CALL]SCShotgunClearStinger_1.wav
[CALL]SCOpenAndClear_2.wav
[CALL]ReportIncapacitatedCivilian_5.wav
[CALL]ReportDeadCivilian_7.wav
[CALL]SCC2Clear_2.wav
[CALL]SCC2ClearCSGas_0.wav
[CALL]SCShotgunClear_1.wav
[CALL]SCKickAndClearStinger_0.wav
[CALL]SCOpenAndClearFlashbang_0.wav
[CALL]SCFallIn_4.wav
[CALL]ReportDeadSWAT_2.wav
[CALL]SCOpenAndClearStinger_2.wav
[CALL]ReportArrestedCivilian_7.wav
[CALL]SCKickAndClearCSGas_1.wav
[CALL]SCShotgunClear_2.wav
[CALL]SCOpenAndClear_1.wav
[CALL]SCC2ClearFlashbang_1.wav
[CALL]SCOpenAndClearFlashbang_2.wav
[CALL]ReportArrestedCivilian_5.wav
[CALL]ReportArrestedSuspect_6.wav
[CALL]SCOpenAndClearStinger_1.wav
[CALL]SCShotgunClearStinger_0.wav
[CALL]SCShotgunClearStinger_2.wav
[CALL]ShotAtBySuspect_1.wav
[CALL]ReportIncapacitatedSuspect_1.wav
[CALL]SCPickLock_1.wav
[CALL]SCC2ClearStinger_1.wav
[CALL]SCKickAndClearCSGas_0.wav
[CALL]SCKickAndClearFlashbang_1.wav
[CALL]ReportArrestedSuspect_7.wav
[CALL]SCDeployMirrorgun_4.wav
[CALL]ReportDeadSuspect_3.wav
[CALL]SCDeployMirrorgun_2.wav
[CALL]SCShotgunClearFlashbang_0.wav
[CALL]SCFallIn_5.wav
[CALL]ReportDeadCivilian_6.wav
[CALL]SCRemoveDoorJam_1.wav
[CALL]ReportDeadSWAT_0.wav
[CALL]ReportDeadCivilian_3.wav
[CALL]ArrestingTarget_7.wav
[CALL]SCPickLock_4.wav
[CALL]ReportIncapacitatedSuspect_2.wav
[CALL]SCDisarmTrap_1.wav
[CALL]SCPickLock_2.wav
[CALL]SCC2Clear_1.wav
[CALL]ReportArrestedCivilian_3.wav
[CALL]SCKickAndClear_5.wav
[CALL]ShotAtBySuspect_0.wav
[CALL]SCOpenAndClear_0.wav
[CALL]SCShotgunClear_0.wav
[CALL]ReportArrestedSuspect_5.wav
[CALL]SCKickAndClear_1.wav
[CALL]SCC2ClearStinger_0.wav
[CALL]ArrestingTarget_1.wav
[CALL]ReportDeadSuspect_1.wav
[CALL]ReportArrestedSuspect_3.wav
[CALL]SCKickAndClear_2.wav
[CALL]SCRemoveDoorJam_0.wav
[CALL]SCRemoveDoorJam_2.wav
[CALL]SCMoveAndClear_1.wav
[CALL]SCPickLock_3.wav
[CALL]SCKickAndClear_3.wav
[CALL]ReportArrestedCivilian_6.wav
[CALL]ReportDeadCivilian_0.wav
[CALL]SCC2ClearFlashbang_0.wav
[CALL]ArrestingTarget_8.wav
[CALL]ReportArrestedCivilian_0.wav
[CALL]ReportArrestedCivilian_4.wav
[CALL]SCFallIn_0.wav
[CALL]SCArrest_0.wav
[CALL]SCArrest_1.wav
[CALL]SCC2Clear_0.wav
[CALL]SCFallIn_2.wav
[CALL]ReportDeadSuspect_2.wav
[CALL]ReportDeadSuspect_0.wav
[CALL]SCCheckForTrap_1.wav
[CALL]SCMoveTo_1.wav
[CALL]ReportDeadSWAT_1.wav
[CALL]SCMoveAndClear_2.wav
[CALL]SCPickLock_0.wav
[CALL]SCFallIn_1.wav
[CALL]ArrestingTarget_3.wav
[CALL]ArrestingTarget_6.wav
[CALL]SCFallIn_3.wav
[CALL]SCMoveAndClear_0.wav
[CALL]SCDeployMirrorgun_1.wav
[CALL]SCMoveTo_0.wav
[CALL]SCMoveTo_2.wav
[CALL]SCStackUp_0.wav
[CALL]ArrestingTarget_2.wav
[CALL]SCCloseDoor_2.wav
[CALL]SCDisarmTrap_3.wav
[CALL]SCDisarmTrap_4.wav
[CALL]ArrestingTarget_4.wav
[CALL]SCOpenDoor_1.wav
[CALL]SCDeployMirrorgun_3.wav
[CALL]SCCheckDoor_2.wav
[CALL]SCCheckForTrap_2.wav
[CALL]SCDeployMirrorgun_0.wav
[CALL]SCArrest_3.wav
[CALL]ReportArrestedSuspect_2.wav
[CALL]SCDeployDoorJam_2.wav
[CALL]YellAtCivilian_5.wav
[CALL]SCDisarmTrap_2.wav
[CALL]SCCollectEvidence_3.wav
[CALL]YellAtCivilian_7.wav
[CALL]SCDeployFlashbang_1.wav
[CALL]SCCheckForTrap_0.wav
[CALL]YellAtCivilian_12.wav
[CALL]SCStackUp_3.wav
[CALL]SCStackUp_2.wav
[CALL]SCDeployDoorJam_1.wav
[CALL]SCCollectEvidence_1.wav
[CALL]SCDeployFlashbang_3.wav
[CALL]SCDeployDoorJam_0.wav
[CALL]YellAtCivilian_14.wav
[CALL]YellAtCivilian_15.wav
[CALL]YellAtCivilian_6.wav
[CALL]YellAtCivilian_4.wav
[CALL]ReportDeadSuspect_7.wav
[CALL]SCOpenDoor_0.wav
[CALL]SCCollectEvidence_0.wav
[CALL]SCArrest_2.wav
[CALL]SCDisarmTrap_0.wav
[CALL]ReportDeadSuspect_6.wav
[CALL]ReportArrestedSuspect_4.wav
[CALL]SCCloseDoor_1.wav
[CALL]SCCheckForTrap_3.wav
[CALL]SCStackUp_1.wav
[CALL]YellAtCivilian_13.wav
[CALL]SCDeployFlashbang_0.wav
[CALL]ReportDeadCivilian_5.wav
[CALL]YellAtCivilian_3.wav
[CALL]ReportDeadSuspect_5.wav
[CALL]YellAtCivilian_18.wav
[CALL]SCCollectEvidence_2.wav
[CALL]SCCheckDoor_4.wav
[CALL]YellAtCivilian_1.wav
[CALL]SCDeployFlashbang_2.wav
[CALL]YellAtCivilian_8.wav
[CALL]SCDeployCSGas_1.wav
[CALL]SCCloseDoor_0.wav
[CALL]YellAtCivilian_10.wav
[CALL]YellAtCivilian_2.wav
[CALL]YellAtCivilian_16.wav
[CALL]YellAtCivilian_11.wav
[CALL]YellAtCivilian_0.wav
[CALL]Pain_7.wav
[CALL]SCCheckDoor_1.wav
[CALL]YellAtCivilian_9.wav
[CALL]SCDeployStinger_1.wav
[CALL]Pain_5.wav
[CALL]SCCheckDoor_3.wav
[CALL]ReportDeadSuspect_4.wav
[CALL]Pain_3.wav
[CALL]YellAtCivilian_17.wav
[CALL]SCDeployCSGas_0.wav
[CALL]SCCheckDoor_0.wav
[CALL]Pain_2.wav
[CALL]Pain_6.wav
[CALL]SCDeployStinger_2.wav
[CALL]SCDeployStinger_0.wav
[CALL]Pain_4.wav
[CALL]Pain_1.wav
[CALL]Pain_0.wav
[CALL]SCCover_000.wav
[CALL]SCKickAndClearBork_XXX.wav.reapeaks
SWATKing
[CALL]bleedout_breath_000.wav
[CALL]SpottedCivilianandSuspect_2.wav
[CALL]SpottedCivilianandSuspect_0.wav
[CALL]SpottedCivilianandSuspect_3.wav
[CALL]SpottedCivilianandSuspect2_5.wav
[CALL]ReportDeadSWAT_12.wav
[CALL]SpottedCivilianandSuspect2_4.wav
[CALL]IncapacitatedTarget_0.wav
[CALL]SpottedCivilianandSuspect2_2.wav
[CALL]ReportDeadCivilian_9.wav
[CALL]ReportArrestedSuspect_10.wav
[CALL]SpottedCivilianandSuspect_6.wav
[CALL]SpottedCivilianandSuspect2_7.wav
[CALL]ReportDeadSWAT_11.wav
[CALL]SpottedCivilianandSuspect_1.wav
[CALL]IncapacitatedTarget_1.wav
[CALL]SpottedSuspect2_5.wav
[CALL]ReportDeadSWAT_5.wav
[CALL]SpottedCivilianandSuspect_4.wav
[CALL]ReportDeadCivilian_7.wav
[CALL]SpottedCivilianandSuspect2_8.wav
[CALL]SpottedCivilian2_1.wav
[RESPONSE]BreachShotgun_3.wav
[CALL]SpottedCivilianandSuspect2_10.wav
[CALL]SpottedSuspect2_6.wav
[RESPONSE]NegativePosition_5.wav
[CALL]ReportDeadSWAT_8.wav
[CALL]DoorLocked_9.wav
[CALL]DoorLocked_10.wav
[CALL]SpottedSuspect2_2.wav
[CALL]SpottedCivilianandSuspect2_6.wav
[CALL]SpottedCivilianandSuspect2_1.wav
[CALL]ReportDeadCivilian_8.wav
[CALL]ReportDeadSWAT_6.wav
[CALL]SpottedCivilianandSuspect2_0.wav
[CALL]SpottedCivilianandSuspect2_3.wav
[RESPONSE]NegativeNoC2_9.wav
[CALL]ReportDeadSWAT_7.wav
[CALL]Waiting_8.wav
[CALL]YellAtCivilian_0.wav
[CALL]ArrestingTarget_12.wav
[CALL]BlockedByPlayer_11.wav
[CALL]ReportArrestedSuspect_9.wav
[CALL]SpottedSuspect2_4.wav
[CALL]ArrestingTarget_8.wav
[CALL]ReportDeadSWAT_9.wav
[CALL]ReportArrestedSuspect_5.wav
[CALL]SpottedCivilian2_2.wav
[CALL]ArrestingTarget_7.wav
[CALL]SpottedSuspect2_7.wav
[CALL]ReportArrestedSuspect_6.wav
[RESPONSE]NegativeNoChemlight_6.wav
[CALL]ReportDeadSWAT_2.wav
[CALL]ReportDeadSWAT_3.wav
[RESPONSE]NegativeNoStinger_4.wav
[CALL]SpottedSuspect2_3.wav
[CALL]SpottedCivilianandSuspect_5.wav
[CALL]SpottedCivilian1_8.wav
[RESPONSE]RemoveDoorJam_1.wav
[CALL]YellAtCivilian_1.wav
[CALL]SpottedCivilian1_12.wav
[CALL]DoorLocked_11.wav
[CALL]IncapacitatedTarget_3.wav
[CALL]ArrestingTarget_3.wav
[CALL]DoorWedgePlaced_1.wav
[CALL]ReportDeadSWAT_10.wav
[CALL]Waiting_9.wav
[CALL]BlockedByPlayer_15.wav
[CALL]ReportDeadCivilian_4.wav
[RESPONSE]NegativeNoShotgun_3.wav
[CALL]Waiting_5.wav
[CALL]ArrestingTarget_2.wav
[CALL]DoorBlocked_0.wav
[RESPONSE]NegativeNoChemlight_3.wav
[CALL]ReportDeadSWAT_0.wav
[RESPONSE]RemoveDoorJam_0.wav
[RESPONSE]BreachKick_3.wav
[CALL]ReportArrestedSuspect_12.wav
[RESPONSE]DeployStinger_10.wav
[RESPONSE]BreachKick_2.wav
[CALL]ReportArrestedCivilian_3.wav
[CALL]ArrestingTarget_10.wav
[RESPONSE]Mirrorgun_2.wav
[CALL]ArrestingTarget_14.wav
[CALL]SpottedTrapFlashbang_0.wav
[CALL]ArrestingTarget_0.wav
[CALL]ReportArrestedSuspect_1.wav
[CALL]ReportDeadSWAT_4.wav
[CALL]ArrestingTarget_1.wav
[CALL]ReportDeadCivilian_0.wav
[CALL]ReportDeadSWAT_1.wav
[CALL]SpottedNoTrap_6.wav
[RESPONSE]NegativeNoShotgun_5.wav
[CALL]TrapDisarmed_8.wav
[CALL]DoorLocked_2.wav
[CALL]SpottedTrapAlarm_0.wav
[RESPONSE]BreachShotgun_1.wav
[RESPONSE]NegativePosition_3.wav
[CALL]SpottedCivilian1_9.wav
[RESPONSE]NegativeNoChemlight_0.wav
[CALL]Waiting_1.wav
[CALL]SuspectKilled_1.wav
[RESPONSE]NegativeNoCSGas_2.wav
[RESPONSE]PickLock_5.wav
[RESPONSE]PickLock_1.wav
[RESPONSE]NegativeNoStinger_5.wav
[CALL]DoorLocked_13.wav
[CALL]CollectEvidence_6.wav
[CALL]SuspectKilled_6.wav
[CALL]YellAtCivilian_9.wav
[CALL]DoorLocked_1.wav
[CALL]ReportArrestedCivilian_5.wav
[RESPONSE]DeployFlashbang_1.wav
[CALL]YellAtSuspect_6.wav
[CALL]DoorLockPicked_2.wav
[CALL]BlockedByPlayer_8.wav
[CALL]DoorLockPicked_4.wav
[RESPONSE]FallIn_2.wav
[CALL]Waiting_7.wav
[CALL]DoorLocked_12.wav
[CALL]SpottedSuspect2_1.wav
[CALL]IncapacitatedTarget_4.wav
[CALL]TrapDisarmed_4.wav
[CALL]SpottedCivilian2_0.wav
[RESPONSE]Mirrorgun_13.wav
[RESPONSE]DeployStinger_4.wav
[CALL]ReportDeadCivilian_5.wav
[CALL]C2Placed_3.wav
[RESPONSE]Mirrorgun_7.wav
[RESPONSE]BreachShotgun_4.wav
[CALL]ReportArrestedCivilian_8.wav
[CALL]ArrestingTarget_5.wav
[CALL]TrapDisarmed_7.wav
[CALL]YellAtCivilian_11.wav
[RESPONSE]BreachC2_6.wav
[RESPONSE]RemoveDoorJam_2.wav
[CALL]DisarmTrap_1.wav
[CALL]ReportArrestedSuspect_0.wav
[RESPONSE]NegativeNoStinger_2.wav
[CALL]FriendlyFire_5.wav
[CALL]BlockedByPlayer_3.wav
[CALL]YellAtSuspect_4.wav
[CALL]Waiting_6.wav
[CALL]TrapDisarmed_10.wav
[CALL]SpottedNoTrap_4.wav
[RESPONSE]NegativeNoC2_6.wav
[CALL]SpottedNone_6.wav
[CALL]DisarmTrap_2.wav
[CALL]ReportArrestedCivilian_2.wav
[RESPONSE]DeployStinger_2.wav
[RESPONSE]NegativeNoC2_3.wav
[CALL]YellAtCivilian_8.wav
[CALL]DoorWedgePlaced_3.wav
[CALL]DoorLocked_6.wav
[CALL]ReportArrestedCivilian_0.wav
[RESPONSE]Cover_4.wav
[CALL]DoorLocked_8.wav
[RESPONSE]StackUp_3.wav
[RESPONSE]NegativeNoShotgun_1.wav
[CALL]ReportArrestedSuspect_8.wav
[CALL]TrapDisarmed_2.wav
[CALL]ReportDeadCivilian_6.wav
[CALL]ArrestingTarget_9.wav
[CALL]SpottedSuspect2_0.wav
[CALL]ReportArrestedSuspect_7.wav
[RESPONSE]NegativeNoC2_2.wav
[CALL]ReportArrestedSuspect_4.wav
[CALL]BlockedByPlayer_2.wav
[CALL]DoorLockPicked_0.wav
[CALL]ReportArrestedCivilian_1.wav
[CALL]YellAtSuspect_9.wav
[RESPONSE]Mirrorgun_9.wav
[RESPONSE]DoorJam_0.wav
[CALL]BlockedByPlayer_14.wav
[RESPONSE]DeployChemlight_3.wav
[RESPONSE]NegativeNoC2_5.wav
[RESPONSE]NegativeNoC2_0.wav
[RESPONSE]FallIn_0.wav
[RESPONSE]NegativeNoChemlight_1.wav
[RESPONSE]MoveTo_1.wav
[RESPONSE]Mirrorgun_6.wav
[CALL]Waiting_3.wav
[CALL]Waiting_2.wav
[RESPONSE]Mirrorgun_5.wav
[CALL]DoorLocked_7.wav
[RESPONSE]NegativeNoChemlight_7.wav
[CALL]DoorLocked_0.wav
[RESPONSE]FallIn_3.wav
[RESPONSE]MoveTo_9.wav
[CALL]DoorUnlocked_4.wav
[RESPONSE]Mirrorgun_4.wav
[RESPONSE]NegativePosition_4.wav
[RESPONSE]OpenDoor_0.wav
[CALL]BlockedByPlayer_13.wav
[RESPONSE]StackUp_2.wav
[RESPONSE]StackUp_0.wav
[RESPONSE]DeployStinger_1.wav
[CALL]ArrestingTarget_6.wav
[CALL]SpottedSuspect1_1.wav
[RESPONSE]MoveTo_8.wav
[CALL]BlockedByPlayer_9.wav
[RESPONSE]NegativeNoStinger_1.wav
[CALL]ReportDeadSuspect_2.wav
[CALL]DoorWedgePlaced_0.wav
[RESPONSE]NegativePosition_2.wav
[CALL]CollectEvidence_4.wav
[RESPONSE]NegativeNoC2_8.wav
[RESPONSE]NegativeNoShotgun_4.wav
[CALL]SpottedNone_0.wav
[RESPONSE]NegativePosition_6.wav
[RESPONSE]OpenClear_6.wav
[RESPONSE]PickLock_3.wav
[CALL]IncapacitatedTarget_5.wav
[CALL]DoorLocked_3.wav
[CALL]ReportArrestedCivilian_4.wav
[RESPONSE]CloseDoor_0.wav
[CALL]YellAtCivilian_2.wav
[CALL]ReportArrestedSuspect_2.wav
[CALL]EvidenceSpotted_1.wav
[CALL]YellAtSuspect_10.wav
[CALL]YellAtSuspect_8.wav
[CALL]SuspectKilled_4.wav
[RESPONSE]MoveTo_0.wav
[CALL]BreachDone_2.wav
[CALL]DoorLockPicked_1.wav
[RESPONSE]NegativeNoCSGas_6.wav
[RESPONSE]DeployStinger_0.wav
[CALL]FriendlyFire_9.wav
[CALL]DoorLocked_5.wav
[RESPONSE]NegativeNoShotgun_0.wav
[RESPONSE]NegativePosition_7.wav
[RESPONSE]NegativeNoShotgun_2.wav
[RESPONSE]Cover_5.wav
[CALL]BlockedByPlayer_4.wav
[CALL]FriendlyFire_2.wav
[RESPONSE]NegativeNoStinger_7.wav
[RESPONSE]Cover_2.wav
[RESPONSE]DoorJam_5.wav
[CALL]C2Placed_4.wav
[CALL]DoorWedgePlaced_2.wav
[RESPONSE]Mirrorgun_3.wav
[CALL]SpottedNoTrap_7.wav
[RESPONSE]NegativeNoStinger_3.wav
[CALL]ArrestingTarget_11.wav
[RESPONSE]CloseDoor_3.wav
[RESPONSE]NegativeNoChemlight_4.wav
[CALL]SpottedCivilian2_4.wav
[CALL]ArrestingTarget_13.wav
[CALL]FriendlyFire_4.wav
[CALL]SuspectKilled_2.wav
[CALL]DoorLockPicked_3.wav
[RESPONSE]NegativeNoChemlight_5.wav
[RESPONSE]Mirrorgun_1.wav
[CALL]BlockedByPlayer_0.wav
[RESPONSE]DoorJam_2.wav
[RESPONSE]OpenDoor_1.wav
[CALL]BlockedByPlayer_6.wav
[CALL]BlockedByPlayer_10.wav
[CALL]C2Placed_1.wav
[RESPONSE]NegativeNoC2_7.wav
[CALL]SuspectKilled_0.wav
[CALL]DoorWedgePlaced_5.wav
[RESPONSE]NegativeNoChemlight_2.wav
[RESPONSE]Mirrorgun_12.wav
[CALL]DisarmTrap_0.wav
[RESPONSE]DeployFlashbang_4.wav
[CALL]DisarmTrap_3.wav
[CALL]IncapacitatedTarget_2.wav
[RESPONSE]StackUp_1.wav
[CALL]SpottedTrapAlarm_2.wav
[RESPONSE]NegativeNoCSGas_5.wav
[CALL]DoorUnlocked_0.wav
[RESPONSE]NegativeNoStinger_0.wav
[CALL]SpottedTrapFlashbang_1.wav
[CALL]SpottedNoTrap_3.wav
[RESPONSE]CloseDoor_1.wav
[RESPONSE]RemoveDoorJam_4.wav
[RESPONSE]RogerGeneric_4.wav
[CALL]SpottedSuspect1_5.wav
[CALL]DoorUnlocked_1.wav
[RESPONSE]NegativeNoC2_1.wav
[CALL]ReportArrestedCivilian_6.wav
[CALL]SpottedNone_1.wav
[CALL]C2Placed_5.wav
[RESPONSE]NegativeNoCSGas_3.wav
[CALL]FriendlyFire_3.wav
[CALL]YellAtCivilian_12.wav
[CALL]SpottedTrapExplosive_0.wav
[CALL]SpottedCivilian2_3.wav
[CALL]SpottedCivilian1_0.wav
[CALL]SuspectKilled_5.wav
[CALL]BlockedByPlayer_12.wav
[CALL]ReportDeadCivilian_3.wav
[CALL]Waiting_4.wav
[CALL]ArrestingTarget_4.wav
[CALL]FriendlyFire_7.wav
[CALL]FriendlyFire_8.wav
[RESPONSE]DeployFlashbang_2.wav
[RESPONSE]DeployStinger_7.wav
[RESPONSE]NegativeGeneric_8.wav
[CALL]SpottedCivilian1_2.wav
[RESPONSE]BreachShotgun_2.wav
[CALL]YellAtCivilian_7.wav
[CALL]ReportArrestedSuspect_11.wav
[RESPONSE]FallIn_6.wav
[RESPONSE]DeployStinger_8.wav
[CALL]SpottedCivilian1_7.wav
[RESPONSE]NegativePosition_0.wav
[CALL]BlockedByPlayer_1.wav
[CALL]SpottedCivilian2_5.wav
[CALL]ReportDeadCivilian_1.wav
[CALL]DoorLockPicked_5.wav
[RESPONSE]Cover_3.wav
[CALL]CollectEvidence_3.wav
[RESPONSE]BreachKick_0.wav
[CALL]SpottedSuspect1_0.wav
[CALL]YellAtSuspect_7.wav
[CALL]SpottedCivilian1_4.wav
[RESPONSE]NegativeNoCSGas_7.wav
[RESPONSE]NegativePosition_1.wav
[CALL]TrapDisarmed_0.wav
[CALL]ReportDeadSuspect_3.wav
[RESPONSE]DeployChemlight_1.wav
[RESPONSE]NegativeNoCSGas_8.wav
[RESPONSE]MoveTo_2.wav
[RESPONSE]RemoveDoorJam_3.wav
[RESPONSE]OpenClear_7.wav
[RESPONSE]BreachKick_1.wav
[RESPONSE]OpenClear_1.wav
[RESPONSE]Cover_6.wav
[CALL]ReportArrestedCivilian_7.wav
[CALL]SpottedCivilian1_11.wav
[CALL]BlockedByPlayer_5.wav
[CALL]FriendlyFire_1.wav
[CALL]TrapDisarmed_5.wav
[RESPONSE]NegativeNoC2_4.wav
[RESPONSE]DeployFlashbang_0.wav
[CALL]SpottedCivilian1_1.wav
[CALL]SpottedNoTrap_5.wav
[CALL]Waiting_10.wav
[RESPONSE]MoveTo_3.wav
[CALL]ReportDeadSuspect_1.wav
[CALL]SpottedSuspect1_3.wav
[CALL]CollectEvidence_5.wav
[RESPONSE]NegativeGeneric_7.wav
[CALL]C2Placed_2.wav
[RESPONSE]DoorJam_3.wav
[CALL]ReportDeadCivilian_2.wav
[RESPONSE]NegativeNoStinger_6.wav
[RESPONSE]DeployFlashbang_3.wav
[RESPONSE]Cover_1.wav
[RESPONSE]MoveTo_5.wav
[RESPONSE]DeployFlashbang_6.wav
[CALL]SuspectKilled_10.wav
[CALL]SpottedCivilian1_3.wav
[RESPONSE]CloseDoor_5.wav
[RESPONSE]DeployStinger_11.wav
[CALL]TrapDisarmed_1.wav
[CALL]SpottedSuspect1_2.wav
[CALL]TrapDisarmed_6.wav
[RESPONSE]MoveTo_4.wav
[RESPONSE]DoorJam_4.wav
[RESPONSE]DeployStinger_6.wav
[RESPONSE]DeployStinger_9.wav
[CALL]YellAtSuspect_3.wav
[CALL]SpottedNone_4.wav
[RESPONSE]OpenClear_5.wav
[CALL]YellAtSuspect_0.wav
[CALL]SuspectKilled_3.wav
[CALL]EvidenceSpotted_0.wav
[RESPONSE]CheckForTraps_0.wav
[CALL]SpottedTrapNoMirrorgun_0.wav
[CALL]SpottedNoTrap_0.wav
[RESPONSE]Cover_0.wav
[CALL]SpottedSuspect1_4.wav
[RESPONSE]Mirrorgun_11.wav
[CALL]YellAtSuspect_5.wav
[RESPONSE]DeployStinger_5.wav
[CALL]SpottedCivilian1_5.wav
[CALL]SpottedNoTrap_2.wav
[RESPONSE]DeployChemlight_4.wav
[RESPONSE]PickLock_2.wav
[CALL]SpottedTrapExplosive_1.wav
[CALL]CollectEvidence_0.wav
[CALL]C2Placed_0.wav
[CALL]ReportDeadSuspect_0.wav
[CALL]CollectEvidence_1.wav
[CALL]TrapDisarmed_9.wav
[CALL]SpottedTrapAlarm_1.wav
[RESPONSE]OpenClear_0.wav
[CALL]SpottedNone_3.wav
[CALL]ReportDeadSuspect_4.wav
[CALL]ReportArrestedCivilian_9.wav
[RESPONSE]CloseDoor_2.wav
[CALL]SpottedCivilianandSuspect2_9.wav
[CALL]BlockedByPlayer_7.wav
[RESPONSE]OpenDoor_2.wav
[RESPONSE]FallIn_1.wav
[RESPONSE]NegativeNoCSGas_1.wav
[RESPONSE]DeployChemlight_5.wav
[RESPONSE]NegativeNoCSGas_0.wav
[CALL]YellAtCivilian_3.wav
[CALL]ReportArrestedSuspect_3.wav
[CALL]SpottedTrapNoMirrorgun_1.wav
[RESPONSE]RogerGeneric_5.wav
[RESPONSE]BreachShotgun_0.wav
[CALL]SpottedCivilian1_6.wav
[RESPONSE]OpenClear_4.wav
[RESPONSE]NegativeGeneric_1.wav
[RESPONSE]NegativeGeneric_2.wav
[RESPONSE]Mirrorgun_0.wav
[CALL]YellAtCivilian_6.wav
[CALL]SpottedNone_2.wav
[CALL]SpottedCivilian1_10.wav
[CALL]SpottedNoTrap_9.wav
[CALL]EvidenceSpotted_2.wav
[RESPONSE]NegativeGeneric_4.wav
[RESPONSE]CheckForTraps_1.wav
[RESPONSE]DeployCSGas_1.wav
[CALL]SpottedNoTrap_8.wav
[RESPONSE]NegativeGeneric_5.wav
[RESPONSE]Mirrorgun_10.wav
[RESPONSE]CloseDoor_4.wav
[RESPONSE]DeployCSGas_2.wav
[RESPONSE]FallIn_5.wav
[CALL]SpottedNone_5.wav
[CALL]SpottedNoTrap_1.wav
[CALL]Waiting_0.wav
[CALL]SuspectKilled_7.wav
[RESPONSE]BreachC2_3.wav
[CALL]YellAtSuspect_2.wav
[CALL]BreachDone_1.wav
[CALL]YellAtCivilian_5.wav
[RESPONSE]NegativeNoCSGas_4.wav
[CALL]SuspectKilled_8.wav
[CALL]YellAtSuspect_1.wav
[RESPONSE]NegativeGeneric_3.wav
[RESPONSE]RogerGeneric_2.wav
[RESPONSE]DeployChemlight_0.wav
[RESPONSE]NegativeGeneric_6.wav
[RESPONSE]RogerGeneric_0.wav
[RESPONSE]RogerGeneric_1.wav
[RESPONSE]BreachC2_2.wav
[RESPONSE]PickLock_4.wav
[RESPONSE]Mirrorgun_8.wav
[RESPONSE]DeployCSGas_4.wav
[RESPONSE]BreachC2_1.wav
[RESPONSE]DeployCSGas_3.wav
[CALL]CollectEvidence_2.wav
[CALL]DoorLocked_4.wav
[CALL]SpottedTrapExplosive_2.wav
[RESPONSE]MoveTo_7.wav
[CALL]FriendlyFire_0.wav
[RESPONSE]CheckDoor_2.wav
[RESPONSE]OpenClear_3.wav
[RESPONSE]FallIn_4.wav
[RESPONSE]BreachC2_5.wav
[RESPONSE]DoorJam_1.wav
[CALL]YellAtCivilian_4.wav
[RESPONSE]BreachC2_0.wav
[CALL]DoorUnlocked_2.wav
[CALL]DoorWedgePlaced_4.wav
[RESPONSE]DeployChemlight_2.wav
[CALL]SuspectKilled_9.wav
[CALL]SpottedNone_7.wav
[CALL]FriendlyFire_6.wav
[RESPONSE]DeployCSGas_0.wav
[RESPONSE]RogerGeneric_3.wav
[RESPONSE]MoveTo_6.wav
[RESPONSE]DeployFlashbang_5.wav
[RESPONSE]OpenClear_2.wav
[CALL]DoorUnlocked_3.wav
[RESPONSE]NegativeGeneric_0.wav
[RESPONSE]CheckDoor_4.wav
[RESPONSE]CheckDoor_3.wav
[RESPONSE]CheckDoor_0.wav
[RESPONSE]CheckDoor_1.wav
[RESPONSE]NegativeNoMirrorgun_0.wav
[CALL]SCMoveAndClear_0.wav
[CALL]SCCollectEvidence_0.wav
[CALL]ReportIncapacitatedSuspect_000.wav
[CALL]ReportIncapacitatedCivilian_000.wav
[RESPONSE]FollowingCommand_0.wav
[CALL]BreachDone_0.wav
[CALL]ReportIncapacitatedSWAT_000.wav
[CALL]SCArrest_001.wav
[CALL]SCShotgunClearStinger_000.wav
[CALL]SCShotgunClearFlashbang_000.wav
[CALL]SCShotgunClearCSGas_000.wav
[CALL]SCOpenAndClearStinger_000.wav
[RESPONSE]EngageLessLethal_0.wav
[CALL]SCRemoveDoorJam_000.wav
[CALL]SCEngageLessLethal_000.wav
[CALL]SCStopChase_000.wav
[CALL]SCDoReportTarget_000.wav
[RESPONSE]EngageLethal_0.wav
[CALL]SCKickAndClearCSGas_000.wav
[CALL]SCKickAndClearStinger_000.wav
[CALL]SCDisarmTrap_001.wav
[RESPONSE]Forget_0.wav
[CALL]SCKickAndClearFlashbang_000.wav
[CALL]SCC2ClearFlashbang_000.wav
[CALL]SCC2ClearStinger_000.wav
[CALL]SCChase_000.wav
[CALL]SCCheckForTrap_000.wav
[CALL]SCShotgunClear_000.wav
[CALL]SCCloseDoor_000.wav
[CALL]SCFocus_000.wav
[RESPONSE]Focus_0.wav
[CALL]SCC2Clear_000.wav
[CALL]SCDeployMirrorgun_000.wav
[CALL]SCForget_000.wav
[CALL]SCC2ClearCSGas_000.wav
[CALL]SCMoveTo_000.wav
[CALL]SCOpenAndClear_000.wav
[CALL]SCOpenAndClearFlashbang_000.wav
[CALL]SCOpenAndClearCSGas_000.wav
[CALL]SCDeployStinger_000.wav
[CALL]SCEngageLethal_000.wav
[CALL]SCFallIn_000.wav
[CALL]SCDeployDoorJam_000.wav
[CALL]SCKickAndClear_000.wav
[CALL]PainGrunt_010.wav
[CALL]Pain_010.wav
[CALL]SCStackUp_000.wav
[CALL]SCDeployCSGas_000.wav
[CALL]SCDeployFlashbang_000.wav
[CALL]SCOpenDoor_000.wav
[CALL]SCPickLock_000.wav
[CALL]PainGrunt_002.wav
[CALL]Pain_002.wav
[CALL]PainGrunt_007.wav
[CALL]Pain_007.wav
[CALL]DoorJammed_000.wav
[CALL]SCCheckDoor_000.wav
[CALL]PainGrunt_009.wav
[CALL]Pain_009.wav
[CALL]Pain_004.wav
[CALL]PainGrunt_004.wav
[CALL]SCHold_000.wav
[CALL]PainGrunt_006.wav
[CALL]Pain_006.wav
[CALL]Pain_001.wav
[CALL]PainGrunt_001.wav
[CALL]SCCover_000.wav
[CALL]PainGrunt_005.wav
[CALL]Pain_005.wav
[CALL]SCDisarmTrap_002.wav
[CALL]PainGrunt_003.wav
[CALL]Pain_003.wav
[CALL]Pain_000.wav
[CALL]PainGrunt_000.wav
[CALL]ShotAtBySuspect_0.wav
[CALL]SCArrest_000.wav
[CALL]PainGrunt_008.wav
[CALL]Pain_008.wav
[RESPONSE]Hold_0.wav
[CALL]SCDeployChemlight_000.wav
[CALL]SCResume_000.wav
[CALL]EvidenceSpotted_0.wav.reapeaks
SWATPrescott
[CALL]SpottedCivilianandSuspect2_4.wav
[CALL]YellAtSuspect_4.wav
[CALL]SpottedCivilianandSuspect2_1.wav
[CALL]ReportDeadSuspect_6.wav
[RESPONSE]NegativeNoDoorJam_1.wav
[RESPONSE]NegativeNoC2_1.wav
[RESPONSE]NegativeNoCSGas_0.wav
[RESPONSE]NegativeNoDoorJam_2.wav
[CALL]SpottedNoTrap_1.wav
[RESPONSE]NegativeNoDoorJam_0.wav
[CALL]SpottedCivilianandSuspect2_0.wav
[CALL]SpottedCivilianandSuspect2_6.wav
[CALL]ArrestingTarget_1.wav
[CALL]ReportDeadSWAT_3.wav
[CALL]YellAtCivilian_4.wav
[CALL]SpottedCivilianandSuspect2_2.wav
[RESPONSE]OpenClear_0.wav
[CALL]ReportDeadSWAT_1.wav
[CALL]ReportArrestedSuspect_2.wav
[CALL]SpottedSuspect2_2.wav
[RESPONSE]NegativeNoFlashbang_0.wav
[CALL]TrapDisarmed_3.wav
[CALL]DisarmTrap_1.wav
[CALL]SpottedCivilian2_1.wav
[CALL]ReportArrestedSuspect_1.wav
[CALL]DoorLocked_2.wav
[CALL]TrapDisarmed_1.wav
[CALL]ReportDeadSWAT_0.wav
[RESPONSE]NegativeNoC2_0.wav
[CALL]DoorJammed_0.wav
[CALL]SpottedCivilianandSuspect2_3.wav
[CALL]DoorLocked_6.wav
[CALL]ReportDeadSWAT_2.wav
[CALL]ReportArrestedCivilian_4.wav
[CALL]SpottedSuspect2_0.wav
[CALL]ArrestingTarget_0.wav
[CALL]SpottedNoTrap_0.wav
[RESPONSE]NegativeNoChemlight_0.wav
[CALL]ReportArrestedCivilian_7.wav
[RESPONSE]NegativeNoShotgun_1.wav
[RESPONSE]NegativeNoStinger_0.wav
[RESPONSE]NegativeNoC2_2.wav
[CALL]SpottedCivilian2_3.wav
[RESPONSE]NegativePosition_0.wav
[CALL]ReportArrestedCivilian_5.wav
[CALL]SpottedTrapAlarm_0.wav
[CALL]SpottedTrapExplosive_0.wav
[RESPONSE]NegativeNoChemlight_2.wav
[CALL]SpottedTrapExplosive_1.wav
[CALL]SpottedTrapAlarm_1.wav
[CALL]ReportArrestedCivilian_1.wav
[CALL]DoorLocked_4.wav
[CALL]DoorBlocked_0.wav
[RESPONSE]BreachShotgun_1.wav
[RESPONSE]NegativeNoFlashbang_2.wav
[CALL]SpottedCivilian1_0.wav
[CALL]BlockedByPlayer_0.wav
[CALL]YellAtSuspect_7.wav
[CALL]SpottedCivilian1_4.wav
[RESPONSE]NegativeNoChemlight_1.wav
[CALL]ReportArrestedSuspect_6.wav
[RESPONSE]NegativeNoCSGas_1.wav
[CALL]SuspectKilled_1.wav
[CALL]ReportArrestedSuspect_7.wav
[RESPONSE]NegativeNoFlashbang_3.wav
[CALL]TrapDisarmed_4.wav
[RESPONSE]NegativeNoShotgun_0.wav
[CALL]SpottedNone_1.wav
[RESPONSE]NegativeNoC2_3.wav
[RESPONSE]NegativeNoFlashbang_1.wav
[RESPONSE]NegativePosition_1.wav
[CALL]SpottedSuspect2_1.wav
[CALL]YellAtSuspect_0.wav
[RESPONSE]CloseDoor_1.wav
[CALL]SpottedCivilianandSuspect2_5.wav
[CALL]ArrestingTarget_4.wav
[CALL]ArrestingTarget_2.wav
[CALL]ArrestingTarget_3.wav
[RESPONSE]PickLock_0.wav
[CALL]ReportArrestedSuspect_3.wav
[CALL]SpottedCivilian2_0.wav
[CALL]ReportDeadSuspect_4.wav
[CALL]ReportDeadSuspect_5.wav
[CALL]BlockedByPlayer_1.wav
[CALL]ReportArrestedSuspect_0.wav
[CALL]ReportIncapacitatedSWAT_1.wav
[CALL]SpottedCivilian2_2.wav
[RESPONSE]FallIn_4.wav
[RESPONSE]NegativeNoStinger_2.wav
[CALL]SuspectKilled_0.wav
[CALL]DisarmTrap_2.wav
[CALL]YellAtCivilian_3.wav
[CALL]SpottedCivilian1_1.wav
[CALL]Waiting_3.wav
[RESPONSE]NegativeNoStinger_1.wav
[CALL]YellAtCivilian_9.wav
[CALL]YellAtSuspect_8.wav
[RESPONSE]BreachShotgun_3.wav
[RESPONSE]NegativeNoStinger_3.wav
[CALL]YellAtSuspect_1.wav
[RESPONSE]FallIn_0.wav
[RESPONSE]OpenClear_1.wav
[CALL]Waiting_2.wav
[CALL]DisarmTrap_0.wav
[RESPONSE]CloseDoor_4.wav
[CALL]YellAtCivilian_12.wav
[CALL]CollectEvidence_0.wav
[CALL]DoorLockPicked_3.wav
[CALL]ReportArrestedSuspect_5.wav
[RESPONSE]RogerGeneric_4.wav
[CALL]DoorLockPicked_4.wav
[CALL]ReportArrestedCivilian_2.wav
[RESPONSE]PickLock_1.wav
[RESPONSE]DeployStinger_0.wav
[CALL]SpottedTrapExplosive_2.wav
[CALL]YellAtCivilian_0.wav
[RESPONSE]BreachKick_0.wav
[CALL]ReportArrestedCivilian_6.wav
[RESPONSE]BreachShotgun_2.wav
[CALL]YellAtCivilian_2.wav
[CALL]SpottedSuspect2_7.wav
[RESPONSE]FallIn_1.wav
[CALL]YellAtSuspect_2.wav
[RESPONSE]CloseDoor_2.wav
[RESPONSE]BreachC2_3.wav
[CALL]SpottedSuspect2_5.wav
[CALL]ArrestingTarget_6.wav
[CALL]DoorLockPicked_0.wav
[CALL]ArrestingTarget_5.wav
[CALL]DoorLocked_5.wav
[CALL]ReportArrestedCivilian_3.wav
[CALL]DoorUnlocked_1.wav
[CALL]IncapacitatedTarget_1.wav
[CALL]ReportArrestedSuspect_9.wav
[CALL]SpottedNone_0.wav
[CALL]ReportDeadSuspect_3.wav
[CALL]ReportArrestedSuspect_8.wav
[RESPONSE]BreachC2_1.wav
[RESPONSE]StackUp_4.wav
[CALL]TrapDisarmed_2.wav
[CALL]SpottedNone_3.wav
[CALL]SpottedSuspect2_4.wav
[RESPONSE]CloseDoor_3.wav
[CALL]SpottedNoTrap_3.wav
[CALL]ReportDeadSuspect_1.wav
[CALL]C2Placed_3.wav
[CALL]SpottedSuspect2_3.wav
[CALL]Waiting_0.wav
[RESPONSE]NegativePosition_2.wav
[RESPONSE]MoveTo_4.wav
[RESPONSE]RogerGeneric_5.wav
[CALL]SpottedNone_2.wav
[CALL]SuspectKilled_4.wav
[CALL]SpottedCivilian1_3.wav
[CALL]ReportDeadSuspect_7.wav
[RESPONSE]FallIn_3.wav
[RESPONSE]BreachC2_0.wav
[CALL]ReportDeadSuspect_2.wav
[RESPONSE]BreachShotgun_0.wav
[RESPONSE]FallIn_2.wav
[CALL]EvidenceSpotted_2.wav
[RESPONSE]DeployStinger_2.wav
[CALL]FriendlyFire_2.wav
[CALL]YellAtCivilian_8.wav
[CALL]ReportArrestedSuspect_4.wav
[CALL]YellAtCivilian_1.wav
[RESPONSE]Cover_3.wav
[RESPONSE]StackUp_1.wav
[CALL]SpottedNoTrap_2.wav
[CALL]EvidenceSpotted_1.wav
[RESPONSE]Mirrorgun_2.wav
[CALL]C2Placed_2.wav
[CALL]YellAtCivilian_5.wav
[CALL]BlockedByPlayer_2.wav
[CALL]SpottedCivilian1_7.wav
[CALL]SpottedNoTrap_4.wav
[RESPONSE]Cover_4.wav
[RESPONSE]DeployStinger_1.wav
[CALL]YellAtCivilian_10.wav
[CALL]EvidenceSpotted_0.wav
[CALL]C2Placed_1.wav
[RESPONSE]DoorJam_0.wav
[CALL]CollectEvidence_2.wav
[CALL]ReportDeadSuspect_0.wav
[RESPONSE]DeployChemlight_2.wav
[CALL]YellAtCivilian_7.wav
[RESPONSE]RogerGeneric_3.wav
[CALL]DoorUnlocked_2.wav
[RESPONSE]BreachC2_2.wav
[CALL]SpottedCivilian1_6.wav
[RESPONSE]FollowingCommand_1.wav
[RESPONSE]OpenClear_2.wav
[CALL]SpottedSuspect2_6.wav
[CALL]Waiting_1.wav
[CALL]TrapDisarmed_0.wav
[RESPONSE]StackUp_3.wav
[RESPONSE]DeployChemlight_0.wav
[CALL]C2Placed_0.wav
[CALL]DoorLockPicked_2.wav
[CALL]DoorUnlocked_0.wav
[RESPONSE]DoorJam_2.wav
[CALL]SpottedCivilian1_5.wav
[CALL]CollectEvidence_1.wav
[RESPONSE]DoorJam_1.wav
[RESPONSE]DeployFlashbang_1.wav
[CALL]FriendlyFire_0.wav
[CALL]YellAtSuspect_3.wav
[RESPONSE]StackUp_5.wav
[RESPONSE]StackUp_0.wav
[RESPONSE]DeployCSGas_0.wav
[RESPONSE]MoveTo_2.wav
[CALL]FriendlyFire_1.wav
[RESPONSE]Mirrorgun_0.wav
[CALL]SuspectKilled_3.wav
[CALL]IncapacitatedTarget_3.wav
[CALL]ReportArrestedCivilian_0.wav
[CALL]DoorLockPicked_1.wav
[CALL]DoorUnlocked_4.wav
[RESPONSE]OpenClear_3.wav
[CALL]DoorWedgePlaced_2.wav
[CALL]FriendlyFire_4.wav
[CALL]IncapacitatedTarget_2.wav
[RESPONSE]NegativeGeneric_2.wav
[RESPONSE]NegativeGeneric_1.wav
[RESPONSE]BreachKick_1.wav
[CALL]SuspectKilled_5.wav
[RESPONSE]DeployChemlight_1.wav
[CALL]ReportIncapacitatedSWAT_0.wav
[CALL]SpottedTrapExplosive_3.wav
[CALL]DoorLocked_3.wav
[CALL]SuspectKilled_2.wav
[CALL]SpottedCivilian1_2.wav
[CALL]DoorLocked_1.wav
[RESPONSE]RogerGeneric_6.wav
[RESPONSE]NegativeGeneric_0.wav
[CALL]YellAtSuspect_6.wav
[RESPONSE]FollowingCommand_0.wav
[RESPONSE]FollowingCommand_2.wav
[CALL]DoorUnlocked_3.wav
[RESPONSE]MoveTo_3.wav
[RESPONSE]DeployChemlight_3.wav
[RESPONSE]Cover_2.wav
[RESPONSE]DeployCSGas_1.wav
[RESPONSE]Mirrorgun_1.wav
[RESPONSE]StackUp_2.wav
[CALL]IncapacitatedTarget_0.wav
[RESPONSE]DeployFlashbang_0.wav
[CALL]DoorLocked_0.wav
[RESPONSE]RogerGeneric_2.wav
[RESPONSE]RogerGeneric_1.wav
[RESPONSE]DeployStinger_3.wav
[CALL]EvidenceSpotted_3.wav
[RESPONSE]DeployCSGas_2.wav
[RESPONSE]DeployFlashbang_2.wav
[RESPONSE]MoveTo_0.wav
[RESPONSE]RogerGeneric_0.wav
[RESPONSE]RogerGeneric_7.wav
[CALL]YellAtCivilian_11.wav
[RESPONSE]MoveTo_1.wav
[CALL]YellAtCivilian_6.wav
[CALL]DoorWedgePlaced_1.wav
[CALL]DoorWedgePlaced_0.wav
[RESPONSE]Cover_1.wav
[CALL]DoorUnlocked_5.wav
[RESPONSE]CheckDoor_1.wav
[RESPONSE]CheckDoor_0.wav
[CALL]YellAtSuspect_5.wav
[CALL]BreachDone_0.wav
[CALL]ShotAtBySuspect_0.wav
[CALL]BreachDone_2.wav
[CALL]FriendlyFire_3.wav
[RESPONSE]CheckDoor_2.wav
[RESPONSE]CheckDoor_3.wav
[CALL]ShotAtBySuspect_1.wav
[CALL]BreachDone_1.wav
[RESPONSE]Cover_0.wav
SWATSwan
[CALL]bleedout_breath_000.wav
[CALL]EvidenceSpotted_000.wav
[CALL]Pain_6.wav
[CALL]Pain_4.wav
[CALL]Pain_3.wav
[CALL]Pain_1.wav
[CALL]Pain_0.wav
[CALL]Pain_2.wav
[CALL]BreachDone_1.wav
[CALL]Pain_5.wav
[CALL]ReportArrestedSuspect_0.wav
[CALL]BreachDone_0.wav
[CALL]ReportDeadSWAT_3.wav
[CALL]ShotAtBySuspect_4.wav
[CALL]ShotAtBySuspect_5.wav
[CALL]ShotAtBySuspect_3.wav
[CALL]ShotAtBySuspect_0.wav
[CALL]Pain_7.wav
[CALL]YellAtSuspect_3.wav
[CALL]DisarmTrap_4.wav
[CALL]DisarmTrap_3.wav
[CALL]FriendlyFire_2.wav
[CALL]ShotAtBySuspect_1.wav
[CALL]ShotAtBySuspect_2.wav
[RESPONSE]DeployStinger_1.wav
[CALL]FriendlyFire_3.wav
[CALL]ReportArrestedCivilian_5.wav
[RESPONSE]NegativeNoC2_3.wav
[CALL]YellAtCivilian_0.wav
[CALL]ReportArrestedSuspect_6.wav
[CALL]ReportIncapacitatedSuspect_000.wav
[RESPONSE]BreachC2_2.wav
[CALL]SpottedCivilianandSuspect2_2.wav
[CALL]C2Placed_4.wav
[CALL]YellAtCivilian_8.wav
[CALL]ReportIncapacitatedCivilian_000.wav
[CALL]C2Placed_5.wav
[CALL]SpottedCivilianandSuspect2_1.wav
[CALL]SpottedCivilian1_3.wav
[CALL]ReportDeadCivilian_1.wav
[RESPONSE]NegativeNoDoorJam_1.wav
[CALL]ReportDeadSWAT_2.wav
[CALL]SpottedCivilianandSuspect2_0.wav
[CALL]SpottedNoTrap_3.wav
[CALL]ReportDeadSuspect_2.wav
[RESPONSE]NegativePosition_2.wav
[RESPONSE]NegativeNoChemlight_1.wav
[RESPONSE]NegativeNoFlashbang_3.wav
[CALL]DoorUnlocked_5.wav
[CALL]YellAtCivilian_6.wav
[RESPONSE]NegativeNoDoorJam_0.wav
[CALL]ReportArrestedCivilian_1.wav
[CALL]SpottedCivilian2_2.wav
[CALL]TrapDisarmed_4.wav
[CALL]SpottedCivilianandSuspect_0.wav
[CALL]ReportArrestedCivilian_0.wav
[CALL]SpottedCivilianandSuspect_1.wav
[CALL]ReportArrestedCivilian_2.wav
[RESPONSE]NegativeNoShotgun_1.wav
[CALL]ReportArrestedSuspect_3.wav
[RESPONSE]NegativeNoChemlight_2.wav
[RESPONSE]NegativeNoStinger_2.wav
[RESPONSE]NegativeNoC2_0.wav
[CALL]YellAtSuspect_2.wav
[RESPONSE]NegativeNoC2_2.wav
[CALL]Waiting_2.wav
[CALL]DisarmTrap_2.wav
[RESPONSE]FallIn_2.wav
[RESPONSE]NegativeNoC2_1.wav
[CALL]ArrestingTarget_1.wav
[CALL]SpottedCivilian1_1.wav
[CALL]SpottedTrapExplosive_3.wav
[CALL]SpottedTrapNoMirrorgun_3.wav
[CALL]SpottedTrapAlarm_3.wav
[CALL]DisarmTrap_0.wav
[CALL]TrapDisarmed_1.wav
[CALL]SpottedSuspect1_1.wav
[CALL]ReportArrestedCivilian_3.wav
[CALL]ReportDeadSWAT_1.wav
[RESPONSE]CloseDoor_0.wav
[CALL]ReportIncapacitatedSWAT_000.wav
[CALL]YellAtSuspect_5.wav
[CALL]ArrestingTarget_0.wav
[CALL]ReportArrestedSuspect_2.wav
[RESPONSE]NegativeNoChemlight_0.wav
[CALL]YellAtCivilian_4.wav
[CALL]BlockedByPlayer_0.wav
[CALL]SpottedTrapAlarm_0.wav
[CALL]SpottedTrapExplosive_0.wav
[CALL]SpottedTrapNoMirrorgun_0.wav
[CALL]YellAtSuspect_4.wav
[CALL]SpottedNone_1.wav
[RESPONSE]Cover_2.wav
[CALL]ReportDeadSWAT_0.wav
[CALL]ReportArrestedCivilian_4.wav
[RESPONSE]NegativeNoFlashbang_2.wav
[CALL]DoorJammed_0.wav
[CALL]IncapacitatedTarget_3.wav
[CALL]Waiting_1.wav
[CALL]ArrestingTarget_4.wav
[CALL]CollectEvidence_2.wav
[CALL]DoorLocked_0.wav
[RESPONSE]NegativeNoCSGas_2.wav
[CALL]ArrestSpecialTarget_000.wav
[CALL]ReportArrestedSuspect_4.wav
[CALL]ReportArrestedSuspect_1.wav
[CALL]DoorJammed_1.wav
[CALL]SpottedNoTrap_1.wav
[CALL]SpottedNone_4.wav
[RESPONSE]BreachShotgun_1.wav
[RESPONSE]RogerGeneric_4.wav
[CALL]DoorLocked_2.wav
[RESPONSE]NegativeNoCSGas_1.wav
[CALL]ArrestingTarget_3.wav
[RESPONSE]NegativeNoShotgun_0.wav
[RESPONSE]NegativeNoFlashbang_1.wav
[CALL]YellAtCivilian_1.wav
[RESPONSE]NegativeNoStinger_1.wav
[RESPONSE]RogerGeneric_3.wav
[RESPONSE]MoveTo_3.wav
[RESPONSE]NegativeNoDoorJam_2.wav
[CALL]SpottedCivilian2_3.wav
[RESPONSE]NegativePosition_1.wav
[RESPONSE]BreachShotgun_2.wav
[RESPONSE]BreachKick_3.wav
[RESPONSE]BreachKick_1.wav
[CALL]ReportDeadSuspect_1.wav
[RESPONSE]RogerGeneric_2.wav
[CALL]SuspectKilled_1.wav
[RESPONSE]BreachKick_0.wav
[RESPONSE]MoveTo_1.wav
[CALL]SpottedCivilian2_0.wav
[CALL]DoorLockPicked_1.wav
[RESPONSE]NegativeNoFlashbang_0.wav
[RESPONSE]FallIn_4.wav
[RESPONSE]FallIn_1.wav
[CALL]DoorUnlocked_2.wav
[CALL]SpottedSuspect1_5.wav
[CALL]SpottedTrapAlarm_2.wav
[CALL]SpottedTrapExplosive_2.wav
[CALL]SpottedTrapNoMirrorgun_2.wav
[RESPONSE]FallIn_3.wav
[RESPONSE]FallIn_0.wav
[CALL]DoorLockPicked_2.wav
[CALL]TrapDisarmed_0.wav
[RESPONSE]CloseDoor_1.wav
[RESPONSE]PickLock_0.wav
[CALL]C2Placed_0.wav
[CALL]YellAtSuspect_1.wav
[CALL]DoorLockPicked_0.wav
[CALL]C2Placed_3.wav
[CALL]DoorJammed_2.wav
[CALL]IncapacitatedTarget_2.wav
[RESPONSE]PickLock_1.wav
[CALL]ArrestingTarget_6.wav
[CALL]C2Placed_1.wav
[RESPONSE]NegativeNoStinger_0.wav
[CALL]Waiting_0.wav
[CALL]ArrestingTarget_5.wav
[CALL]DoorUnlocked_1.wav
[CALL]ReportDeadSuspect_0.wav
[CALL]SpottedSuspect1_0.wav
[RESPONSE]BreachC2_0.wav
[CALL]FriendlyFire_1.wav
[CALL]C2Placed_6.wav
[CALL]ReportDeadSuspect_3.wav
[RESPONSE]DeployChemlight_2.wav
[CALL]SpottedCivilian1_0.wav
[CALL]YellAtCivilian_5.wav
[CALL]SpottedNone_2.wav
[RESPONSE]BreachShotgun_0.wav
[CALL]Waiting_3.wav
[RESPONSE]MoveTo_0.wav
[RESPONSE]BreachC2_1.wav
[CALL]SuspectKilled_0.wav
[RESPONSE]DeployCSGas_1.wav
[RESPONSE]Cover_1.wav
[RESPONSE]NegativeNoCSGas_0.wav
[CALL]FriendlyFire_0.wav
[RESPONSE]Mirrorgun_0.wav
[CALL]SpottedSuspect1_2.wav
[RESPONSE]NegativePosition_0.wav
[RESPONSE]DeployFlashbang_0.wav
[CALL]TrapDisarmed_2.wav
[CALL]SpottedNoTrap_0.wav
[CALL]SpottedCivilian1_2.wav
[CALL]IncapacitatedTarget_0.wav
[CALL]ReportDeadCivilian_3.wav
[CALL]YellAtCivilian_7.wav
[CALL]DoorJammed_3.wav
[CALL]SpottedSuspect1_3.wav
[CALL]SuspectKilled_2.wav
[CALL]CollectEvidence_3.wav
[RESPONSE]DeployChemlight_0.wav
[CALL]YellAtSuspect_0.wav
[CALL]ReportDeadCivilian_2.wav
[CALL]BlockedByPlayer_2.wav
[CALL]SpottedSuspect1_4.wav
[CALL]YellAtSuspect_7.wav
[CALL]DoorUnlocked_3.wav
[RESPONSE]Mirrorgun_1.wav
[CALL]ArrestingTarget_2.wav
[CALL]YellAtCivilian_3.wav
[CALL]SpottedCivilian2_01.wav
[RESPONSE]DeployChemlight_3.wav
[RESPONSE]DeployCSGas_0.wav
[RESPONSE]DeployChemlight_1.wav
[RESPONSE]RogerGeneric_1.wav
[RESPONSE]FallIn_5.wav
[RESPONSE]OpenClear_4.wav
[CALL]SpottedNoTrap_2.wav
[CALL]DoorUnlocked_4.wav
[CALL]ReportDeadCivilian_0.wav
[CALL]DoorWedgePlaced_1.wav
[RESPONSE]NegativeGeneric_2.wav
[CALL]DoorLockPicked_3.wav
[RESPONSE]Cover_0.wav
[RESPONSE]MoveTo_2.wav
[RESPONSE]NegativeGeneric_1.wav
[CALL]CollectEvidence_0.wav
[RESPONSE]DeployStinger_0.wav
[CALL]CollectEvidence_1.wav
[CALL]TrapDisarmed_3.wav
[CALL]SpottedNone_0.wav
[CALL]YellAtCivilian_2.wav
[RESPONSE]DeployFlashbang_2.wav
[CALL]ReportArrestedSuspect_5.wav
[RESPONSE]OpenClear_1.wav
[CALL]BlockedByPlayer_3.wav
[CALL]SpottedTrapNoMirrorgun_1.wav
[CALL]SpottedTrapExplosive_1.wav
[CALL]SpottedTrapAlarm_1.wav
[RESPONSE]RogerGeneric_6.wav
[CALL]IncapacitatedTarget_1.wav
[RESPONSE]RogerGeneric_5.wav
[RESPONSE]DeployStinger_2.wav
[RESPONSE]DeployFlashbang_1.wav
[CALL]DoorWedgePlaced_0.wav
[CALL]BlockedByPlayer_1.wav
[RESPONSE]OpenClear_0.wav
[RESPONSE]DeployCSGas_2.wav
[RESPONSE]OpenClear_3.wav
[CALL]SpottedNone_5.wav
[CALL]BreachDone_2.wav
[CALL]SpottedNone_3.wav
[CALL]PainGrunt_010.wav
[CALL]DoorUnlocked_0.wav
[RESPONSE]NegativeGeneric_0.wav
[CALL]PainGrunt_002.wav
[CALL]DoorLocked_1.wav
[CALL]PainGrunt_007.wav
[CALL]YellAtSuspect_6.wav
[CALL]DoorLocked_3.wav
[RESPONSE]RogerGeneric_0.wav
[CALL]PainGrunt_009.wav
[CALL]PainGrunt_004.wav
[CALL]PainGrunt_006.wav
[CALL]PainGrunt_001.wav
[CALL]PainGrunt_005.wav
[CALL]PainGrunt_003.wav
[CALL]PainGrunt_000.wav
[CALL]PainGrunt_008.wav
[RESPONSE]BreachC2_2.wav.reapeaks
SWATTemplate
[CALL]bleedout_breath_000.wav
[CALL]SpottedTrapAlarm_000.wav
[RESPONSE]NegativeNoChemlight_0.wav
[RESPONSE]NegativeNoC2_0.wav
[RESPONSE]NegativeNoStinger_0.wav
[CALL]SpottedTrapExplosive_000.wav
[RESPONSE]NegativeNoCSGas_0.wav
[CALL]BreachDone_3.wav
[CALL]BreachDone_1.wav
[RESPONSE]NegativeNoFlashbang_0.wav
[CALL]IncapacitatedTarget_1.wav
[RESPONSE]NegativeNoShotgun_0.wav
[RESPONSE]NegativePosition_0.wav
[CALL]IncapacitatedTarget_0.wav
[CALL]SuspectKilled_4.wav
[CALL]SuspectKilled_3.wav
[RESPONSE]NegativeNoMirrorgun_0.wav
[CALL]SuspectKilled_2.wav
[CALL]BreachDone_0.wav
[CALL]SCMoveAndClear_0.wav
[CALL]BreachDone_2.wav
[CALL]DoorWedgePlaced_0.wav
[CALL]SuspectKilled_0.wav
[CALL]SCCollectEvidence_0.wav
[CALL]C2Placed_0.wav
[CALL]ReportDeadSWAT_000.wav
[CALL]SuspectKilled_1.wav
[CALL]ReportIncapacitatedSuspect_000.wav
[RESPONSE]NegativeGeneric_0.wav
[CALL]ReportIncapacitatedCivilian_000.wav
[RESPONSE]RogerGeneric_0.wav
[RESPONSE]FollowingCommand_0.wav
[CALL]ReportArrestedCivilian_000.wav
[CALL]SpottedCivilianandSuspect2_0.wav
[CALL]SpottedTrapNoMirrorgun_000.wav
[CALL]ReportArrestedSuspect_000.wav
[CALL]SpottedCivilianandSuspect_0.wav
[CALL]SpottedTrapFlashbang_000.wav
[CALL]ReportIncapacitatedSWAT_000.wav
[CALL]ArrestSpecialTarget_000.wav
[CALL]EvidenceSpotted_000.wav
[CALL]SpottedCivilian2_0.wav
[RESPONSE]RemoveDoorJam_000.wav
[RESPONSE]BreachC2_0.wav
[RESPONSE]NegativeNoDoorJam_000.wav
[CALL]SCArrest_001.wav
[CALL]SpottedSuspect2_0.wav
[RESPONSE]CheckForTraps_000.wav
[CALL]SCShotgunClearStinger_000.wav
[RESPONSE]BreachShotgun_0.wav
[CALL]SCShotgunClearFlashbang_000.wav
[CALL]BlockedByPlayer_1.wav
[CALL]ReportDeadCivilian_000.wav
[CALL]Waiting_0.wav
[CALL]SCShotgunClearCSGas_000.wav
[CALL]SCOpenAndClearStinger_000.wav
[CALL]SpottedCivilian1_0.wav
[RESPONSE]DeployCSGas_0.wav
[RESPONSE]EngageLessLethal_0.wav
[CALL]SCRemoveDoorJam_000.wav
[CALL]SCEngageLessLethal_000.wav
[RESPONSE]EngageLessLethal_1.wav
[CALL]BlockedByPlayer_0.wav
[CALL]DoorBlocked_000.wav
[CALL]SCStopChase_000.wav
[CALL]SpottedNone_0.wav
[CALL]SCDoReportTarget_000.wav
[RESPONSE]EngageLethal_0.wav
[RESPONSE]Mirrorgun_0.wav
[CALL]ArrestingTarget_0.wav
[CALL]ReportDeadSuspect_000.wav
[CALL]SCKickAndClearCSGas_000.wav
[CALL]SCKickAndClearStinger_000.wav
[CALL]SCDisarmTrap_001.wav
[RESPONSE]OpenClear_0.wav
[CALL]DisarmTrap_0.wav
[RESPONSE]Forget_0.wav
[CALL]SCKickAndClearFlashbang_000.wav
[CALL]SCC2ClearFlashbang_000.wav
[RESPONSE]Chase_0.wav
[CALL]SpottedNoTrap_000.wav
[CALL]SCC2ClearStinger_000.wav
[CALL]SCChase_000.wav
[RESPONSE]DeployChemlight_1.wav
[CALL]SpottedSuspect1_0.wav
[CALL]YellAtSuspect_2.wav
[CALL]SCCheckForTrap_000.wav
[CALL]SCShotgunClear_000.wav
[CALL]CollectEvidence_0.wav
[RESPONSE]DeployFlashbang_0.wav
[CALL]SCCloseDoor_000.wav
[CALL]SCFocus_000.wav
[CALL]TrapDisarmed_000.wav
[RESPONSE]Focus_0.wav
[CALL]SCC2Clear_000.wav
[CALL]SCDeployMirrorgun_000.wav
[RESPONSE]BreachC2_1.wav
[RESPONSE]DeployChemlight_0.wav
[CALL]SCForget_000.wav
[RESPONSE]BreachKick_0.wav
[CALL]YellAtSuspect_0.wav
[CALL]SCC2ClearCSGas_000.wav
[RESPONSE]DeployStinger_0.wav
[RESPONSE]DoorJam_0.wav
[CALL]SCMoveTo_000.wav
[CALL]DoorUnlocked_000.wav
[CALL]SCOpenAndClear_000.wav
[CALL]SCOpenAndClearFlashbang_000.wav
[RESPONSE]StackUp_0.wav
[RESPONSE]DeployCSGas_1.wav
[CALL]FriendlyFire_0.wav
[RESPONSE]DeployFlashbang_1.wav
[RESPONSE]CloseDoor_0.wav
[CALL]SCEngageLethal_000.wav
[CALL]SCOpenAndClearCSGas_000.wav
[CALL]SCDeployStinger_000.wav
[CALL]SCFallIn_000.wav
[CALL]SCKickAndClear_000.wav
[CALL]SCDeployDoorJam_000.wav
[CALL]PainGrunt_010.wav
[CALL]Pain_010.wav
[CALL]YellAtSuspect_1.wav
[CALL]YellAtCivilian_0.wav
[CALL]FriendlyFire_1.wav
[CALL]SCDeployCSGas_000.wav
[CALL]SCStackUp_000.wav
[CALL]SCDeployFlashbang_000.wav
[CALL]SCOpenDoor_000.wav
[CALL]SCPickLock_000.wav
[CALL]PainGrunt_002.wav
[CALL]Pain_002.wav
[RESPONSE]PickLock_000.wav
[CALL]Pain_007.wav
[CALL]PainGrunt_007.wav
[CALL]DoorLockPicked_000.wav
[CALL]DoorJammed_000.wav
[CALL]SCCheckDoor_000.wav
[CALL]Pain_009.wav
[CALL]PainGrunt_009.wav
[CALL]Pain_004.wav
[CALL]PainGrunt_004.wav
[CALL]SCHold_000.wav
[RESPONSE]FallIn_0.wav
[RESPONSE]OpenDoor_000.wav
[CALL]Pain_006.wav
[CALL]PainGrunt_006.wav
[CALL]Pain_001.wav
[CALL]PainGrunt_001.wav
[CALL]SCCover_000.wav
[CALL]Pain_005.wav
[CALL]PainGrunt_005.wav
[CALL]SCDisarmTrap_002.wav
[CALL]PainGrunt_003.wav
[CALL]Pain_003.wav
[CALL]PainGrunt_000.wav
[CALL]Pain_000.wav
[CALL]ShotAtBySuspect_0.wav
[CALL]SCArrest_000.wav
[CALL]DoorLocked_000.wav
[CALL]PainGrunt_008.wav
[CALL]Pain_008.wav
[CALL]YellAtCivilian_1.wav
[RESPONSE]Hold_0.wav
[CALL]SCDeployChemlight_000.wav
[RESPONSE]Cover_0.wav
[RESPONSE]CheckDoor_000.wav
[CALL]SCResume_000.wav
[RESPONSE]MoveTo_0.wav
TOC
story3_016.WAV
port3_4.WAV
port3_3.WAV
port3_1.WAV
port3_2.WAV
hotel_013.WAV
hotel5_6.WAV
hotel_007.WAV
sniper_022.WAV
hotel3b_002.WAV
sniper_015.WAV
hotel_006.WAV
hotel_008.WAV
environmental4_2.WAV
environmental4_1.WAV
sniper_006.WAV
hotel_002.WAV
hotel_012.WAV
hotel_003.WAV
hotel_011.WAV
hotel_010.WAV
sniper_005.WAV
hotel_009.WAV
failed_008.WAV
environmental2_2.WAV
hotel_004.WAV
hotel_005.WAV
death_018.WAV
death_017.WAV
failed_007.WAV
death_010.WAV
arrest_002.wav
environmental2_1.WAV
sniper_051.WAV
death_001.WAV
completion_023.WAV
arrest_001.wav
failed_003.WAV
wounded1_1.WAV
environmental1_1.WAV
wounded1_2.WAV
sniper_047.WAV
death_012.WAV
wounded3_1.WAV
wounded3_2.WAV
sniper_002.WAV
failed_002.WAV
port4a_1.WAV
sniper_004.WAV
hotel_001.WAV
story1_013.WAV
sniper_003.WAV
death_009.WAV
death_014.WAV
arrest_006.WAV
arrest_007.WAV
death_008.WAV
death_004.WAV
arrest_004.WAV
completion_021.WAV
sniper_008.WAV
port4a_2.WAV
port2_1.WAV
death_013.WAV
story1_014.WAV
completion_025.WAV
story3_007.WAV
port2_2.WAV
story1_015.WAV
arrest_012.WAV
sniper_041.WAV
arrest_018.WAV
sniper_044.WAV
death_007.WAV
arrest_011.WAV
wounded2_4.WAV
story1_006.WAV
story1_001.WAV
story1_004.WAV
sniper_009.WAV
port2_4.WAV
death_011.WAV
completion_022.WAV
story1_017.WAV
story3_008.WAV
story3_010.WAV
sniper_050.WAV
story1_009.WAV
arrest_005.WAV
story1_016.WAV
sniper_001.WAV
port2_3.WAV
story3_006.WAV
sniper_048.WAV
beginning_016.WAV
beginning_002.WAV
death_016.WAV
story4_001.WAV
story4_002.WAV
story4_005.WAV
sniper_010.WAV
story1_005.WAV
sniper_049.WAV
death_020.WAV
wounded5b_3.WAV
arrest_003.WAV
sniper_007.WAV
sniper_040.WAV
story3_009.WAV
sniper_027.WAV
failed_001.WAV
sniper_026.WAV
hotel3b_005.WAV
arrest_008.WAV
death_006.WAV
hotel3b_001.WAV
story1_008.WAV
completion_024.WAV
environmental3_5.WAV
arrest_017.WAV
death_003.WAV
story1_011.WAV
arrest_020.WAV
port2a_2.WAV
sniper_028.WAV
story1_007.WAV
arrest_010.WAV
port1b_1.WAV
death_022.WAV
story1_010.WAV
port1b_2.WAV
sniper_032.WAV
death_019.WAV
sniper_034.WAV
death_002.WAV
story1_012.WAV
arrest_009.WAV
sniper_033.WAV
death_005.WAV
sniper_030.WAV
port2a_1.WAV
sniper_031.WAV
death_021.WAV
prefix_005.WAV
prefix_012.WAV
beginning_012.WAV
prefix_009.WAV
sniper_029.WAV
failed_009.WAV
completion_004.WAV
failed_005.WAV
sniper_036.WAV
wounded2_2.WAV
death_015.WAV
failed_010.WAV
sniper_014.WAV
sniper_039.WAV
wounded4b_2.WAV
environmental1a_1.WAV
sniper_038.WAV
completion_005.WAV
sniper_012.WAV
story3_014.WAV
wounded5b_1.WAV
wounded5b_2.WAV
story3_013.WAV
sniper_037.WAV
wounded2_3.WAV
arrest_016.WAV
completion_006.WAV
sniper_035.WAV
wounded4b_4.WAV
prefix_004.WAV
prefix_003.WAV
prefix_008.WAV
wounded2_1.WAV
story3_011.WAV
death_026.WAV
failed_006.WAV
completion_003.WAV
wounded4b_3.WAV
story3_012.WAV
story1_002.WAV
sniper_046.WAV
prefix_010.WAV
beginning_001.WAV
completion_020.WAV
arrest_019.WAV
prefix_011.WAV
completion_002.WAV
story2_017.WAV
failed_004.WAV
story1_003.WAV
sniper_045.WAV
wounded4b_1.WAV
sniper_043.WAV
story3_015.WAV
story3_017.WAV
story2_018.WAV
story2_016.WAV
completion_001.WAV
story3_021.WAV
sniper_013.WAV
story3_018.WAV
story3_022.WAV
beginning_014.WAV
sniper_011.WAV
hotel3b_004.WAV
story3_020.WAV
story4_004.WAV
hotel3b_003.WAV
story3_019.WAV
sniper_042.WAV
story2_020.WAV
story2_003.WAV
completion_018.WAV
story2_019.WAV
story2_002.WAV
story2_011.WAV
beginning_013.WAV
story2_010.WAV
story4_003.WAV
completion_019.WAV
story2_009.WAV
story3_001.WAV
story2_012.WAV
story3_002.WAV
arrest_015.WAV
story3_003.WAV
port1a_1.WAV
completion_017.WAV
story2_006.WAV
story2_013.WAV
story2_001.WAV
environmental3_1.WAV
death_023.WAV
story3_004.WAV
story2_005.WAV
failed_011.WAV
environmental3_3.WAV
story2_008.WAV
story2_004.WAV
environmental3_4.WAV
story2_015.WAV
story3_005.WAV
death_024.WAV
completion_015.WAV
story2_014.WAV
port2b_3.WAV
beginning_015.WAV
beginning_009.WAV
environmental3_2.WAV
completion_016.WAV
arrest_014.WAV
death_025.WAV
arrest_013.WAV
sniper_018.WAV
story2_007.WAV
sniper_016.WAV
sniper_017.WAV
completion_013.WAV
completion_012.WAV
sniper_021.WAV
sniper_019.WAV
completion_014.WAV
prefix_002.WAV
beginning_010.WAV
sniper_020.WAV
port2b_2.WAV
prefix_001.WAV
story5_005.WAV
sniper_023.WAV
beginning_006.WAV
prefix_007.WAV
story5_007.WAV
beginning_011.WAV
sniper_025.WAV
beginning_005.WAV
prefix_006.WAV
story5_004.WAV
beginning_004.WAV
beginning_003.WAV
environmental1b_2.WAV
story5_006.WAV
failed_012.WAV
port2b_1.WAV
beginning_008.WAV
wounded5a_1.WAV
story5_003.WAV
sniper_024.WAV
completion_008.WAV
story5_002.WAV
story5_001.WAV
beginning_007.WAV
port4b_5.WAV
completion_011.WAV
port4b_3.WAV
failed_013.WAV
port4b_4.WAV
port1c_1.WAV
port4b_2.WAV
wounded4a_2.WAV
completion_009.WAV
completion_007.WAV
completion_010.WAV
port1c_4.WAV
environmental1b_1.WAV
port1c_3.WAV
wounded4a_1.WAV
port4b_1.WAV
port1c_2.WAV
Plugins
DLSS
Binaries
ThirdParty
Win64
nvngx_dlss.dll
FMODStudio
Binaries
Win64
fmod.dll
fmodstudio.dll
ReadyOrNot.exe
Manifest_NonUFSFiles_Win64.txt
installscript.vdf
Manifest_DebugFiles_Win64.txt
SKIDROWRELOADED.COM.txt
tracker
leech seedsTorrent description
Feel free to post any comments about this torrent, including links to Subtitle, samples, screenshots, or any other relevant information, Watch READY OR NOT Alpha 16319 Online Free Full Movies Like 123Movies, Putlockers, Fmovies, Netflix or Download Direct via Magnet Link in Torrent Details.
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