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[ CourseWikia com ] Udemy - Working with Python - Introductory Level
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Name:[ CourseWikia com ] Udemy - Working with Python - Introductory Level
Infohash: 09C4705D637767289DBEC1300C92C192E194730D
Total Size: 2.89 GB
Magnet: Magnet Download
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Last Updated: 2025-11-16 00:41:05 (Update Now)
Torrent added: 2021-11-17 02:03:53
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1. Introduction
1. Introduction.mp4
1. Introduction.srt
2. About me.mp4
2. About me.srt
3. Installing Python (Macintosh).mp4
3. Installing Python (Macintosh).srt
3.1 Donwload Python at python.org.html
3.2 pyenv.html
4. Installing Python (Windows).mp4
4. Installing Python (Windows).srt
4.1 Install Python from python.org.html
4.2 pyenv-win.html
5. Installing PyCharm CE.mp4
5. Installing PyCharm CE.srt
5.1 PyCharm CE.html
6. Python resources and documentation.mp4
6. Python resources and documentation.srt
6.1 Python Documentation.html
6.2 Python Package Index.html
6.3 W3 Schools Python Tutorial.html
7. How to ask for help.mp4
7. How to ask for help.srt
8. Is Python interpreted, compiled, or both.mp4
8. Is Python interpreted, compiled, or both.srt
2. Getting started with Python and our adventure game
1. Hello, World!.mp4
1. Hello, World!.srt
10. An aside Python's comparison operators.mp4
10. An aside Python's comparison operators.srt
11. Printing help and sanitizing user input.mp4
11. Printing help and sanitizing user input.srt
12. Spicing things up with colour.mp4
12. Spicing things up with colour.srt
12.1 blessings on pypi.org.html
12.2 colorama on pypi.org.html
2. The structure of a Python Program.mp4
2. The structure of a Python Program.srt
3. An aside Python's basic data types.mp4
3. An aside Python's basic data types.srt
4. Where to put variables scope.mp4
4. Where to put variables scope.srt
5. Getting started with our adventure game.mp4
5. Getting started with our adventure game.srt
6. Another aside functions.mp4
6. Another aside functions.srt
7. Implementing a while loop to keep the program running.mp4
7. Implementing a while loop to keep the program running.srt
8. Reading from the terminal.mp4
8. Reading from the terminal.srt
9. Making decisions based on user input.mp4
9. Making decisions based on user input.srt
__MACOSX
source
_.DS_Store
source
DS_Store
game.py
main.py
requirements.txt
welcome.txt
3. Making the Game functional with Classes
1. Python Classes.mp4
1. Python Classes.srt
1.1 source.zip
2. The Player class.mp4
2. The Player class.srt
2.1 source.zip
3. The Room class.mp4
3. The Room class.srt
3.1 source.zip
4. The Game class.mp4
4. The Game class.srt
4.1 source.zip
5. Using our classes, and getting started with game movement.mp4
5. Using our classes, and getting started with game movement.srt
5.1 source.zip
6. Using a new data type, tuples, to help with room descriptions.mp4
6. Using a new data type, tuples, to help with room descriptions.srt
7. Navigating around the labyrinth.mp4
7. Navigating around the labyrinth.srt
7.1 source.zip
8. An aside the dictionary data structure.mp4
8. An aside the dictionary data structure.srt
8.1 source.zip
9. Showing items and monsters.mp4
9. Showing items and monsters.srt
9.1 source.zip
__MACOSX
source
_.DS_Store
_main.py
armory.py
bestiary.py
descriptions.py
source
DS_Store
armory.py
bestiary.py
classes.py
descriptions.py
game.py
main.py
requirements.txt
4. Implementing an Inventory
1. Lists, and adding a list to the Player class for inventory items.mp4
1. Lists, and adding a list to the Player class for inventory items.srt
10. Solution to challenge.mp4
10. Solution to challenge.srt
10.1 source.zip
11. Unequip an item.mp4
11. Unequip an item.srt
11.1 source.zip
12. Implement the status command, to show the player how they are doing.mp4
12. Implement the status command, to show the player how they are doing.srt
13. An aside different ways of printing strings with variables.mp4
13. An aside different ways of printing strings with variables.srt
2. Getting started with picking items up.mp4
2. Getting started with picking items up.srt
2.1 source.zip
3. Completing the functionality for picking items up.mp4
3. Completing the functionality for picking items up.srt
3.1 source.zip
4. Displaying the current inventory.mp4
4. Displaying the current inventory.srt
4.1 source.zip
5. An aside more about looping.mp4
5. An aside more about looping.srt
6. Cleaning up game play by printing room descriptions only when necessary.mp4
6. Cleaning up game play by printing room descriptions only when necessary.srt
7. Dropping items.mp4
7. Dropping items.srt
7.1 source.zip
8. Equipping items.mp4
8. Equipping items.srt
8.1 source.zip
9. Showing equipped items, and a challenge.mp4
9. Showing equipped items, and a challenge.srt
9.1 source.zip
__MACOSX
source
_.DS_Store
python_lists
main.py
source
DS_Store
armory.py
bestiary.py
classes.py
descriptions.py
game.py
main.py
requirements.txt
5. Implementing a turn-based combat system
1. How combat will work.mp4
1. How combat will work.srt
2. Giving the player a chance to fight or flee.mp4
2. Giving the player a chance to fight or flee.srt
2.1 source.zip
3. Starting combat rolling for initiative.mp4
3. Starting combat rolling for initiative.srt
3.1 source.zip
4. Player's turn.mp4
4. Player's turn.srt
4.1 source.zip
5. Monster's turn.mp4
5. Monster's turn.srt
5.1 source.zip
6. Warning the player when their health is low.mp4
6. Warning the player when their health is low.srt
6.1 source.zip
7. Adding XP, incrementing the number of monsters defeated, and awarding gold.mp4
7. Adding XP, incrementing the number of monsters defeated, and awarding gold.srt
7.1 source.zip
8. Adjusting the attack roll based on weapon, armor, shield, and monster type.mp4
8. Adjusting the attack roll based on weapon, armor, shield, and monster type.srt
8.1 source.zip
9. Letting a player rest to regain health.mp4
9. Letting a player rest to regain health.srt
9.1 source.zip
source
game.py
main.py
6. Keeping track of player location using a map
1. What we are going to build in this section.mp4
1. What we are going to build in this section.srt
10. Making the map function more useful.mp4
10. Making the map function more useful.srt
10.1 source.zip
11. Finalizing the map command.mp4
11. Finalizing the map command.srt
11.1 source.zip
2. Defining how big our map will be, and saving that information in the Game class.mp4
2. Defining how big our map will be, and saving that information in the Game class.srt
2.1 source.zip
3. Prepopulating all rooms in the map.mp4
3. Prepopulating all rooms in the map.srt
3.1 source.zip
4. Keeping track of the player's location, and limiting movement to the current map.mp4
4. Keeping track of the player's location, and limiting movement to the current map.srt
4.1 source.zip
5. Challenge verifying our logic when checking player movement.mp4
5. Challenge verifying our logic when checking player movement.srt
6. Solution to challenge.mp4
6. Solution to challenge.srt
6.1 source.zip
7. Trying out our code and updating our position on the map.mp4
7. Trying out our code and updating our position on the map.srt
7.1 source.zip
8. Keeping track of player movement.mp4
8. Keeping track of player movement.srt
8.1 source.zip
9. Implementing a (partially functional) map command.mp4
9. Implementing a (partially functional) map command.srt
9.1 source.zip
__MACOSX
source
_.DS_Store
source
DS_Store
armory.py
bestiary.py
classes.py
descriptions.py
game.py
main.py
requirements.txt
7. Improving the game interface
1. Adding a status bar.mp4
1. Adding a status bar.srt
1.1 Blessings home page.html
1.2 source.zip
2. Challenge revise welcome text to explain why players have no weapons or armor.mp4
2. Challenge revise welcome text to explain why players have no weapons or armor.srt
3. Solution to challenge.mp4
3. Solution to challenge.srt
3.1 source.zip
4. Finishing up the game logic.mp4
4. Finishing up the game logic.srt
4.1 source.zip
__MACOSX
source
_.DS_Store
source
DS_Store
armory.py
bestiary.py
classes.py
descriptions.py
game.py
main.py
requirements.txt
Bonus Resources.txt
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