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[Tutorialsplanet NET] Udemy - Unreal Engine C++ Developer Learn C++ and Make Video Games
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Name:[Tutorialsplanet NET] Udemy - Unreal Engine C++ Developer Learn C++ and Make Video Games
Infohash: 33E43FA6BBC180994FAF63084CA8A7A7E9E4E58E
Total Size: 21.09 GB
Magnet: Magnet Download
Seeds: 0
Leechers: 1
Stream: Watch Full Movies @ LimeMovies
Last Updated: 2025-11-26 13:42:46 (Update Now)
Torrent added: 2019-09-24 21:00:25
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Torrent Files List
1. Introduction and Setup (Size: 21.09 GB) (Files: 1171)
1. Introduction and Setup
1. ABOUT THE RE-MASTER IN 2019.html
10. Want to Focus on Blueprint.html
10.1 Our Unreal Blueprint Course.html
11. Section Wrap-up.mp4
11. Section Wrap-up.vtt
11.1 Unreal Course Community on Facebook.html
11.2 Unreal Engine on our Forum.html
11.3 Join Our Discord Live Chat Server.html
2. Where To Find Lecture Resources.html
2.1 Course Slides.html
3. Meet The GameDev.tv Community.mp4
3. Meet The GameDev.tv Community.vtt
3.1 Forum.html
3.2 Discord.html
3.3 Twitter.html
3.4 Twitch.html
3.5 Facebook Group.html
3.6 YouTube.html
4. Compilers & VS Community.mp4
4. Compilers & VS Community.vtt
4.1 Course Slides.html
4.2 This Lecture's Discussions.html
5. Install Prerequisites On MacOS.mp4
5. Install Prerequisites On MacOS.vtt
5.1 This Lecture's Discussions.html
6. Build Unreal From Source (Linux).mp4
6. Build Unreal From Source (Linux).vtt
6.1 Talk about this lecture on our forum.html
6.2 Unreal's documentation about building from source.html
7. Antivirus Warnings.html
8. Install Unreal Engine 4.22.mp4
8. Install Unreal Engine 4.22.vtt
8.1 This lecture's discussions.html
9. Also Install Visual Studio Code.mp4
9. Also Install Visual Studio Code.vtt
2. Triple X - Write Pure C++
1. Introducing Triple X & Gavin.mp4
1. Introducing Triple X & Gavin.vtt
1.1 Lecture Community Forum Tag.html
1.2 Course Slides.html
10. Statements & Comments.mp4
10. Statements & Comments.vtt
10.1 Lecture Project Changes.html
10.2 Lecture Community Forum Tag.html
11. Triple X Quiz 1.html
12. MSVC Compilation Warnings [Windows Only].html
13. Naming & Self Documenting Code.mp4
13. Naming & Self Documenting Code.vtt
13.1 Lecture Community Forum Tag.html
13.2 Lecture Project Changes.html
14. Getting User Input.mp4
14. Getting User Input.vtt
14.1 Lecture Community Forum Tag.html
14.2 Lecture Project Changes.html
15. Using if and else in C++.mp4
15. Using if and else in C++.vtt
15.1 Lecture Community Forum Tag.html
15.2 Lecture Project Changes.html
16. Functions.mp4
16. Functions.vtt
16.1 Lecture Community Forum Tag.html
16.2 Lecture Project Changes.html
17. Returning Data From Functions.mp4
17. Returning Data From Functions.vtt
17.1 Lecture Community Forum Tag.html
17.2 Lecture Project Changes.html
18. Triple X Quiz 2.html
19. Function Parameters.mp4
19. Function Parameters.vtt
19.1 Lecture Project Changes.html
19.2 Lecture Community Forum Tag.html
2. Triple X Game Design Doc.mp4
2. Triple X Game Design Doc.vtt
2.1 Lecture Project Changes.html
2.2 Lecture Community Forum Tag.html
20. Comparing Values.mp4
20. Comparing Values.vtt
20.1 Lecture Community Forum Tag.html
20.2 Lecture Project Changes.html
21. Generating Random Number Ranges.mp4
21. Generating Random Number Ranges.vtt
21.1 Lecture Project Changes.html
21.2 Lecture Community Forum Tag.html
22. Triple X Quiz 3.html
23. End of Section 2.html
3. The Structure Of C++ By Example.mp4
3. The Structure Of C++ By Example.vtt
3.1 Lecture Project Changes.html
3.2 Lecture Community Forum Tag.html
4. Your First Program.mp4
4. Your First Program.vtt
4.1 Lecture Community Forum Tag.html
4.2 Lecture Project Changes.html
5. Saving Files.html
6. A note to Windows users.html
7. Hello, World!.mp4
7. Hello, World!.vtt
7.1 Lecture Project Changes.html
7.2 Lecture Community Forum Tag.html
8. Variables.mp4
8. Variables.vtt
8.1 Lecture Project Changes.html
8.2 Lecture Community Forum Tag.html
9. const & Assigning Values.mp4
9. const & Assigning Values.vtt
9.1 Lecture Project Changes.html
9.2 Lecture Community Forum Tag.html
3. Bulls & Cows (2019 Version WIP)
1. Bulls & Cows Content In Development.html
10. Editing Actors In Our Level.mp4
10. Editing Actors In Our Level.vtt
10.1 Lecture Project Changes.html
10.2 This Lecture's Discussions.html
11. Adding Actors To The Level.mp4
11. Adding Actors To The Level.vtt
11.1 Lecture Project Changes.html
11.2 This Lecture's Discussions.html
12. Editing the Landscape.mp4
12. Editing the Landscape.vtt
12.1 Lecture Project Changes.html
12.2 This Lecture's Discussions.html
13. Quiz 1.html
14. Setting Up VS Code In Unreal.mp4
14. Setting Up VS Code In Unreal.vtt
14.1 This Lecture's Discussions.html
14.2 Lecture Project Changes.html
15. Actors And Components.mp4
15. Actors And Components.vtt
15.1 Lecture Project Changes.html
15.2 This Lecture's Discussions.html
16. Using The In Game Terminal.mp4
16. Using The In Game Terminal.vtt
16.1 This Lecture's Discussions.html
16.2 Lecture Project Changes.html
17. Unreal's Types - FString.mp4
17. Unreal's Types - FString.vtt
17.1 This Lecture's Discussions.html
17.2 Lecture Project Changes.html
18. The TEXT Macro.mp4
18. The TEXT Macro.vtt
18.1 UE4 String Handling.html
18.2 This Lecture's Discussions.html
18.3 Lecture Project Changes.html
19. Quiz 2.html
2. Hi I'm Mike.mp4
2. Hi I'm Mike.vtt
20. Bull Cow Basic Game Loop.mp4
20. Bull Cow Basic Game Loop.vtt
20.1 This Lecture's Discussions.html
21. Accessing Player Input.mp4
21. Accessing Player Input.vtt
21.1 Lecture Project Changes.html
21.2 This Lecture's Discussions.html
22. Coding The Basic Game Loop.mp4
22. Coding The Basic Game Loop.vtt
22.1 This Lecture's Discussions.html
22.2 Lecture Project Changes.html
23. Member Variables.mp4
23. Member Variables.vtt
23.1 Lecture Project Changes.html
23.2 This Lecture's Discussions.html
24. Solving Slow Compile Times.mp4
24. Solving Slow Compile Times.vtt
24.1 Lecture Project Changes.html
25. The Full Game Loop.mp4
25. The Full Game Loop.vtt
25.1 Lecture Project Changes.html
26. Pseudo Code.mp4
26. Pseudo Code.vtt
26.1 This Lecture's Discussions.html
26.2 Lecture Project Changes.html
27. Creating Our First Function.mp4
27. Creating Our First Function.vtt
27.1 This Lecture's Discussions.html
27.2 Lecture Project Changes.html
28. Finding And Replacing In VS Code.mp4
28. Finding And Replacing In VS Code.vtt
28.1 This Lecture's Discussions.html
28.2 Lecture Project Changes.html
29. The C++ Dot Operator.mp4
29. The C++ Dot Operator.vtt
29.1 This Lecture's Discussions.html
29.2 Lecture Project Changes.html
3. Introduction To Bull Cow Game.mp4
3. Introduction To Bull Cow Game.vtt
3.1 This Lecture's Discussions.html
3.2 Section Slides.html
30. Formatting FStrings.mp4
30. Formatting FStrings.vtt
30.1 This Lecture's Discussions.html
30.2 Lecture Project Changes.html
31. Booleans.mp4
31. Booleans.vtt
31.1 Lecture Project Changes.html
31.2 This Lecture's Discussions.html
32. Pre vs Post Increment Decrement.mp4
32. Pre vs Post Increment Decrement.vtt
32.1 This Lecture's Discussions.html
32.2 Lecture Project Changes.html
33. Parameters And Arguments.mp4
33. Parameters And Arguments.vtt
33.1 Lecture Project Changes.html
33.2 This Lecture's Discussions.html
34. Early Returns.mp4
34. Early Returns.vtt
34.1 This Lecture's Discussions.html
34.2 Lecture Project Changes.html
35. Content Still In Development.html
4. Non-English characters.html
5. Importing Bull Cow Game.mp4
5. Importing Bull Cow Game.vtt
5.1 Lecture Project Changes.html
5.2 This Lecture's Discussions.html
5.3 If Unreal can't detect Xcode..html
5.4 BullCowGame-starter-kit.zip.zip
6. Terminal Actor Non-English Characters Unsupported.html
7. The Game Module X Could Not Be Loaded.mp4
7. The Game Module X Could Not Be Loaded.vtt
8. A Look Around Unreal.mp4
8. A Look Around Unreal.vtt
8.1 This Lecture's Discussions.html
8.2 Lecture Project Changes.html
9. Controlling The Viewport.mp4
9. Controlling The Viewport.vtt
4. Updates and Important Messages
1. Message About New Content.mp4
1. Message About New Content.vtt
2. Coupon For Original Course Content.html
5. Bulls & Cows Word Console Game (Original Version)
1. Section Revision Coming Soon.html
10. Variables and cin for Input.mp4
10. Variables and cin for Input.vtt
10.1 This Lecture's Discussions.html
10.2 Lecture Project Changes.html
11. Using getline().mp4
11. Using getline().vtt
11.1 Lecture Project Changes.html
11.2 This Lecture's Discussions.html
12. Simplifying With Functions.mp4
12. Simplifying With Functions.vtt
12.1 Lecture Project Changes.html
12.2 This Lecture's Discussions.html
13. Iterating With For & While Loops.mp4
13. Iterating With For & While Loops.vtt
13.1 Lecture Project Changes.html
13.2 This Lecture's Discussions.html
13.3 Statements and flow control - C++ Tutorials.html
13.4 for Statement (C++) Microsoft Docs.html
14. Mid Section Quiz.html
15. Clarity is Worth Fighting For.mp4
15. Clarity is Worth Fighting For.vtt
15.1 Lecture Project Changes.html
15.2 This Lecture's Discussions.html
16. Booleans and comparisons.mp4
16. Booleans and comparisons.vtt
16.1 Lecture Project Changes.html
16.2 This Lecture's Discussions.html
17. Using do and while in C++.mp4
17. Using do and while in C++.vtt
17.1 Lecture Slides.html
17.2 This Lecture's Discussions.html
17.3 Lecture Project Changes.html
18. Introducing Classes.mp4
18. Introducing Classes.vtt
18.1 Lecture Project Changes.html
18.2 This Lecture's Discussions.html
19. Using Header Files as Contracts.mp4
19. Using Header Files as Contracts.vtt
19.1 This Lecture's Discussions.html
19.2 Lecture Project Changes.html
2. Intro, Notes & Section 2 Assets.mp4
2. Intro, Notes & Section 2 Assets.vtt
2.1 Unreal's Coding Standards.html
2.2 Keyboard Shortcut Cheat Sheet.html
2.3 Live Google Slides.html
2.4 This Lecture's Discussions.html
2.5 UnrealCourse.com Section 2 Slides v.9.pdf.pdf
2.6 How to search the course's code.html
20. Compiling multiple files in VS Code.html
21. Including Our Own Header File.mp4
21. Including Our Own Header File.vtt
21.1 Lecture Project Changes.html
21.2 This Lecture's Discussions.html
22. Frustrated With XCode.html
22.1 Using Visual Studio Code with Unreal.html
23. Instantiating Your Class.mp4
23. Instantiating Your Class.vtt
23.1 Lecture Project Changes.html
23.2 This Lecture's Discussions.html
24. Writing & Using Getter Methods.mp4
24. Writing & Using Getter Methods.vtt
24.1 This Lecture's Discussions.html
24.2 Lecture Project Changes.html
25. Introducing the Const Keyword.mp4
25. Introducing the Const Keyword.vtt
25.1 This Lecture's Discussions.html
25.2 Lecture Project Changes.html
26. Constructors For Initialisation.mp4
26. Constructors For Initialisation.vtt
26.1 Lecture Project Changes.html
26.2 This Lecture's Discussions.html
27. Pseudocode Programming.mp4
27. Pseudocode Programming.vtt
27.1 Lecture Project Changes.html
27.2 This Lecture's Discussions.html
28. Mid Section Quiz.html
29. Using using for Type Aliases.mp4
29. Using using for Type Aliases.vtt
29.1 Lecture Project Changes.html
29.2 This Lecture's Discussions.html
3. Bull Cow Game Overview.mp4
3. Bull Cow Game Overview.vtt
3.1 This Lecture's Discussions.html
30. Using struct for Simple Types.mp4
30. Using struct for Simple Types.vtt
30.1 This Lecture's Discussions.html
30.2 Lecture Project Changes.html
31. Using if Statements in C++.mp4
31. Using if Statements in C++.vtt
31.1 This Lecture's Discussions.html
31.2 Lecture Slides.html
31.3 Lecture Project Changes.html
32. Debugging 101.mp4
32. Debugging 101.vtt
32.1 This Lecture's Discussions.html
32.2 Lecture Project Changes.html
33. A Place for Everything.mp4
33. A Place for Everything.vtt
33.1 This Lecture's Discussions.html
33.2 Lecture Project Changes.html
34. Introducing enumerations.mp4
34. Introducing enumerations.vtt
34.1 This Lecture's Discussions.html
34.2 Lecture Project Changes.html
35. Writing Error Checking Code.mp4
35. Writing Error Checking Code.vtt
35.1 Lecture Project Changes.html
35.2 This Lecture's Discussions.html
36. Using switch Statements.mp4
36. Using switch Statements.vtt
36.1 This Lecture's Discussions.html
36.2 Lecture Project Changes.html
37. Warm Fuzzy Feelings.mp4
37. Warm Fuzzy Feelings.vtt
37.1 Lecture Project Changes.html
37.2 This Lecture's Discussions.html
38. Handling Game Win Condition.mp4
38. Handling Game Win Condition.vtt
38.1 Lecture Project Changes.html
38.2 This Lecture's Discussions.html
39. Mid Section Quiz.html
4. S02 Game Design Document (GDD).mp4
4. S02 Game Design Document (GDD).vtt
4.1 Book Code Complete.html
4.2 This Lecture's Discussions.html
40. Win or Lose Screen.mp4
40. Win or Lose Screen.vtt
40.1 This Lecture's Discussions.html
40.2 Lecture Project Changes.html
41. Introducing Big O Notation.mp4
41. Introducing Big O Notation.vtt
41.1 This Lecture's Discussions.html
41.2 Lecture Project Changes.html
42. TMap and map Data Structures.mp4
42. TMap and map Data Structures.vtt
42.1 Lecture Project Changes.html
42.2 More details on stdmap.html
42.3 This Lecture's Discussions.html
43. Range-based for Loop.mp4
43. Range-based for Loop.vtt
43.1 This Lecture's Discussions.html
43.2 Lecture Project Changes.html
44. Design a Helper Function.mp4
44. Design a Helper Function.vtt
44.1 Lecture Project Changes.html
44.2 This Lecture's Discussions.html
45. Playtesting Your Game.mp4
45. Playtesting Your Game.vtt
45.1 Lecture Project Changes.html
45.2 This Lecture's Discussions.html
46. Difficulty & Play Tuning.mp4
46. Difficulty & Play Tuning.vtt
46.1 Lecture Project Changes.html
46.2 This Lecture's Discussions.html
47. Polishing & Packaging.mp4
47. Polishing & Packaging.vtt
47.1 This Lecture's Discussions.html
47.2 Lecture Project Changes.html
48. End Of Section Quiz.html
49. Section 2 Wrap-Up.mp4
49. Section 2 Wrap-Up.vtt
49.1 Lecture Project Changes.html
49.2 This Lecture's Discussions.html
5. A Note About Visual Studio 17.html
6. How Solutions & Projects Relate.mp4
6. How Solutions & Projects Relate.vtt
6.1 Lecture Project Changes.html
6.2 This Lecture's Discussions.html
7. C++ Function Syntax.mp4
7. C++ Function Syntax.vtt
7.1 Lecture Project Changes.html
7.2 Learn C++ Resource.html
7.3 A Book To Help With C++.html
7.4 This Lecture's Discussions.html
8. Using, #include and Namespaces.mp4
8. Using, #include and Namespaces.vtt
8.1 An example of a namespace clash.html
8.2 This Lecture's Discussions.html
8.3 Lecture Project Changes.html
9. Magic Numbers and Constants.mp4
9. Magic Numbers and Constants.vtt
9.1 This Lecture's Discussions.html
9.2 Lecture Project Changes.html
6. Building Escape (Original Version)
1. Intro, Notes & Section 3 Assets.mp4
1. Intro, Notes & Section 3 Assets.vtt
1.1 gitignore.zip.zip
1.2 This Lecture's Discussions.html
1.3 Live Google Slides - Always Up To Date.html
10. Cloning and Building Our Code.mp4
10. Cloning and Building Our Code.vtt
10.1 This Lecture's Discussions.html
10.2 Lecture Project Changes.html
11. Runtime Messages for Feedback.mp4
11. Runtime Messages for Feedback.vtt
11.1 Lecture Project Changes.html
11.2 This Lecture's Discussions.html
12. Accessing Object Names.mp4
12. Accessing Object Names.vtt
12.1 Lecture Project Changes.html
12.2 This Lecture's Discussions.html
13. Include What You Use For 4.17+.mp4
13. Include What You Use For 4.17+.vtt
13.1 Lecture Project Changes.html
13.2 How to compile in non-unity mode.html
13.3 AActor - Reference.html
13.4 This Lecture's Discussions.html
13.5 IWYU Documentation.html
14. Mid Section Quiz.html
15. Getting Transforms in C++.mp4
15. Getting Transforms in C++.vtt
15.1 Lecture Project Changes.html
15.2 This Lecture's Discussions.html
16. Moving Objects With C++.mp4
16. Moving Objects With C++.vtt
16.1 Lecture Project Changes.html
16.2 This Lecture's Discussions.html
17. Laying Out Geometry.mp4
17. Laying Out Geometry.vtt
17.1 This Lecture's Discussions.html
17.2 Lecture Project Changes.html
18. Applying Materials.mp4
18. Applying Materials.vtt
18.1 Lecture Project Changes.html
18.2 This Lecture's Discussions.html
19. Macros Starting with UPROPERTY.mp4
19. Macros Starting with UPROPERTY.vtt
19.1 This Lecture's Discussions.html
19.2 Lecture Project Changes.html
2. S03 Game Design Document (GDD).mp4
2. S03 Game Design Document (GDD).vtt
2.1 Lecture Project Changes.html
2.2 This Lecture's Discussions.html
20. Using Trigger Volumes.mp4
20. Using Trigger Volumes.vtt
20.1 This Lecture's Discussions.html
20.2 Lecture Project Changes.html
21. Unreal’s PlayerController.mp4
21. Unreal’s PlayerController.vtt
21.1 Lecture Project Changes.html
21.2 This Lecture's Discussions.html
22. Using Collision Volumes.mp4
22. Using Collision Volumes.vtt
22.1 Lecture Project Changes.html
22.2 This Lecture's Discussions.html
23. Using GetTimeSeconds().mp4
23. Using GetTimeSeconds().vtt
23.1 Lecture Project Changes.html
23.2 This Lecture's Discussions.html
24. Grabbing System Overview.mp4
24. Grabbing System Overview.vtt
24.1 This Lecture's Discussions.html
24.2 Lecture Project Changes.html
25. Mid Section Quiz.html
26. Modifying the Default Pawn Actor.mp4
26. Modifying the Default Pawn Actor.vtt
26.1 This Lecture's Discussions.html
26.2 Lecture Project Changes.html
27. Inherit Game Mode Blueprint.mp4
27. Inherit Game Mode Blueprint.vtt
27.1 Lecture Project Changes.html
27.2 This Lecture's Discussions.html
28. Getting Player Viewpoint.mp4
28. Getting Player Viewpoint.vtt
28.1 This Lecture's Discussions.html
28.2 Lecture Project Changes.html
29. Using DrawDebugLine.mp4
29. Using DrawDebugLine.vtt
29.1 This Lecture's Discussions.html
29.2 Lecture Project Changes.html
3. Building Escape Overview.mp4
3. Building Escape Overview.vtt
3.1 This Lecture's Discussions.html
30. Line Tracing AKA Ray-Casting.mp4
30. Line Tracing AKA Ray-Casting.vtt
30.1 Collision filtering blog post.html
30.2 This Lecture's Discussions.html
30.3 Lecture Project Changes.html
31. LineTraceSingleByObjectType().mp4
31. LineTraceSingleByObjectType().vtt
31.1 Docs LineTraceSingleByObjectType.html
31.2 Lecture Project Changes.html
31.3 Docs FCollisionQueryParams.html
31.4 This Lecture's Discussions.html
32. REFERENCES & POINTERS.mp4
32. REFERENCES & POINTERS.vtt
32.1 Lecture Project Changes.html
32.2 This Lecture's Discussions.html
33. Resetting Your Unreal Project.mp4
33. Resetting Your Unreal Project.vtt
33.1 Lecture Project Changes.html
33.2 This Lecture's Discussions.html
34. Using FindComponentByClass().mp4
34. Using FindComponentByClass().vtt
34.1 Lecture Project Changes.html
35. Introducing Input Binding.mp4
35. Introducing Input Binding.vtt
35.1 Lecture Project Changes.html
35.2 This Lecture's Discussions.html
36. Accessors & Memory Layout.mp4
36. Accessors & Memory Layout.vtt
36.1 More details on memory layout.html
36.2 This Lecture's Discussions.html
36.3 Lecture Project Changes.html
37. Mid Section Quiz.html
38. Reducing Code in “Hot Loopsâ€.mp4
38. Reducing Code in “Hot Loopsâ€.vtt
38.1 This Lecture's Discussions.html
38.2 Lecture Project Changes.html
39. Using Physics Handles.mp4
39. Using Physics Handles.vtt
39.1 Physics Handle Docs.html
39.2 This Lecture's Discussions.html
39.3 Lecture Project Changes.html
4. Version Control 101.mp4
4. Version Control 101.vtt
4.1 This Lecture's Discussions.html
4.2 Lecture Project Changes.html
40. Refactoring Rules.mp4
40. Refactoring Rules.vtt
40.1 Lecture Project Changes.html
40.2 This Lecture's Discussions.html
40.3 Dan's alternative refactor.html
41. Introducing Unreal’s TArray.mp4
41. Introducing Unreal’s TArray.vtt
41.1 This Lecture's Discussions.html
41.2 Lecture Project Changes.html
42. Iterating over TArray with for.mp4
42. Iterating over TArray with for.vtt
42.1 Explanation of auto use in this context.html
42.2 Lecture Project Changes.html
42.3 This Lecture's Discussions.html
43. Debugging Game Issues.mp4
43. Debugging Game Issues.vtt
43.1 This Lecture's Discussions.html
43.2 Lecture Project Changes.html
44. Managing Texture Tiling.mp4
44. Managing Texture Tiling.vtt
44.1 Lecture Project Changes.html
44.2 This Lecture's Discussions.html
45. Pointer Protection Process.mp4
45. Pointer Protection Process.vtt
45.1 This Lecture's Discussions.html
45.2 Lecture Project Changes.html
46. Exposing Events to Blueprint.mp4
46. Exposing Events to Blueprint.vtt
46.1 Lecture Project Changes.html
46.2 This Lecture's Discussions.html
47. Mid Section Quiz.html
48. Using Blueprint Timeline.mp4
48. Using Blueprint Timeline.vtt
48.1 Lecture Project Changes.html
48.2 This Lecture's Discussions.html
49. Everything in its Place.mp4
49. Everything in its Place.vtt
49.1 This Lecture's Discussions.html
49.2 Lecture Project Changes.html
5. Ignoring Unreal Derived Files.mp4
5. Ignoring Unreal Derived Files.vtt
5.1 This Lecture's Discussions.html
5.2 Lecture Project Changes.html
50. Using Variables in Blueprint.mp4
50. Using Variables in Blueprint.vtt
50.1 Lecture Project Changes.html
50.2 This Lecture's Discussions.html
51. SFX & Audio Clips.mp4
51. SFX & Audio Clips.vtt
51.1 Lecture Project Changes.html
51.2 door_lock.wav.wav
51.3 This Lecture's Discussions.html
52. Section End Quiz.html
53. Section 3 Wrap-Up.mp4
53. Section 3 Wrap-Up.vtt
53.1 This Lecture's Discussions.html
53.2 Lecture Project Changes.html
6. Your First .gitignore for Unreal.mp4
6. Your First .gitignore for Unreal.vtt
6.1 Lecture Project Changes.html
6.2 GitHub's .gitignore template for Unreal.html
6.3 This Lecture's Discussions.html
7. Getting to Know Unreal’s Editor.mp4
7. Getting to Know Unreal’s Editor.vtt
7.1 This Lecture's Discussions.html
7.2 Lecture Project Changes.html
8. A Pointers Primer.mp4
8. A Pointers Primer.vtt
8.1 Lecture Project Changes.html
8.2 This Lecture's Discussions.html
9. Unreal’s Class System.mp4
9. Unreal’s Class System.vtt
9.1 Lecture Project Changes.html
9.2 This Lecture's Discussions.html
7. Battle Tank - A Fun Tank Battle with Mortars (Original)
1. Intro, Notes & Section 4 Assets.mp4
1. Intro, Notes & Section 4 Assets.vtt
1.1 This Lecture's Discussions.html
1.2 Live Google Slides - Always Up To Date.html
10. Flat Shading Low Poly Landscapes.mp4
10. Flat Shading Low Poly Landscapes.vtt
10.1 Lecture Project Changes.html
10.2 This Lecture's Discussions.html
100. Improved Mortar Models.html
100.1 mortar_added_smoothing_and_properUVs_from_Oleg_Linkov.zip.zip
101. Using the Reference Viewer.mp4
101. Using the Reference Viewer.vtt
101.1 Reference Viewer Documentation.html
101.2 This Lecture's Discussions.html
101.3 Lecture Project Changes.html
102. Preparing for Particles.mp4
102. Preparing for Particles.vtt
102.1 Lecture Project Changes.html
102.2 This Lecture's Discussions.html
103. Introducing Particle Systems.mp4
103. Introducing Particle Systems.vtt
103.1 Particle Systems - Wikipedia.html
103.2 This Lecture's Discussions.html
103.3 Lecture Project Changes.html
104. Particle Bounding Boxes.mp4
104. Particle Bounding Boxes.vtt
104.1 This Lecture's Discussions.html
104.2 Lecture Project Changes.html
105. Using FAttachmentTransformRules.mp4
105. Using FAttachmentTransformRules.vtt
105.1 FAttachmentTransformRules Documentation.html
105.2 This Lecture's Discussions.html
105.3 Lecture Project Changes.html
106. Mid Section Quiz.html
107. Radial Forces & Caching.mp4
107. Radial Forces & Caching.vtt
107.1 Impulse force graph images.html
107.2 Lecture Project Changes.html
107.3 This Lecture's Discussions.html
107.4 Impulse - Wikipedia.html
108. Using GetTimerManager().mp4
108. Using GetTimerManager().vtt
108.1 Lecture Project Changes.html
108.2 This Lecture's Discussions.html
109. Using TakeDamage() on Actors.mp4
109. Using TakeDamage() on Actors.vtt
109.1 This Lecture's Discussions.html
109.2 AActorTakeDamage() Documentation.html
109.3 Lecture Project Changes.html
11. More Landscaping Tools.mp4
11. More Landscaping Tools.vtt
11.1 This Lecture's Discussions.html
11.2 Chris Folea MountainRange3.png.png
11.3 Lecture Project Changes.html
110. BlueprintPure & Health Bars.mp4
110. BlueprintPure & Health Bars.vtt
110.1 BlueprintPure Doumentation.html
110.2 This Lecture's Discussions.html
110.3 Lecture Project Changes.html
111. The Observer Pattern.mp4
111. The Observer Pattern.vtt
111.1 Lecture Project Changes.html
111.2 Delegates - Documentation.html
111.3 Dynamic Multi-cast Delegates - Documentation.html
111.4 Dynamic Delegates - Documentation.html
111.5 Observer Pattern - Game Programming Patterns.html
111.6 This Lecture's Discussions.html
112. Finishing Off - Part 1.mp4
112. Finishing Off - Part 1.vtt
112.1 This Lecture's Discussions.html
112.2 Lecture Project Changes.html
112.3 APawnDetachFromControllerPendingDestroy - Documentation.html
112.4 APlayerControllerStartSpectatingOnly - Documentation.html
113. Finishing Off - Part 2.mp4
113. Finishing Off - Part 2.vtt
113.1 This Lecture's Discussions.html
113.2 Unreal Coding Standards.html
113.3 Lecture Project Changes.html
113.4 BT98 Student AutoMortars.zip.zip
114. Section 4 Wrap-Up.mp4
114. Section 4 Wrap-Up.vtt
114.1 Lecture Project Changes.html
114.2 This Lecture's Discussions.html
115. Bonus - Switching Cameras.mp4
115. Bonus - Switching Cameras.vtt
115.1 Lecture Project Changes.html
115.2 This Lecture's Discussions.html
116. Mid Section Quiz.html
117. Fixing The Tank Suspension.mp4
117. Fixing The Tank Suspension.vtt
117.1 This Lecture's Discussions.html
117.2 Lecture Project Changes.html
118. Upgrade to 4.19 And Bug Fixes.mp4
118. Upgrade to 4.19 And Bug Fixes.vtt
118.1 Lecture Project Changes.html
118.2 This Lecture's Discussions.html
119. Real-world Vehicle Physics.mp4
119. Real-world Vehicle Physics.vtt
119.1 Lecture Project Changes.html
119.2 This Lecture's Discussions.html
12. Mid Section Quiz.html
120. Creating Physics Constraints.mp4
120. Creating Physics Constraints.vtt
120.1 Lecture Project Changes.html
120.2 Physics Constraint Component User Guide.html
120.3 This Lecture's Discussions.html
121. Making Springs.mp4
121. Making Springs.vtt
121.1 Hooke's law - Wikipedia.html
121.2 Harmonic oscillator - Wikipedia.html
121.3 Lecture Project Changes.html
121.4 This Lecture's Discussions.html
122. Converting The Spring To C++.mp4
122. Converting The Spring To C++.vtt
122.1 Lecture Project Changes.html
122.2 This Lecture's Discussions.html
122.3 UPhysicsConstraintComponent - Unreal Engine.html
123. Attachment, Actors and Components.mp4
123. Attachment, Actors and Components.vtt
123.1 Lecture Project Changes.html
123.2 AActor--GetAttachParentActor - Unreal Engine.html
123.3 This Lecture's Discussions.html
123.4 AActor--AttachToComponent - Unreal Engine.html
124. SpawnActorDeferred and BeginPlay.mp4
124. SpawnActorDeferred and BeginPlay.vtt
124.1 UWorld--SpawnActorDeferred - Unreal Engine.html
124.2 UGameplayStatics--FinishSpawningActor - Unreal Engine.html
124.3 Lecture Project Changes.html
124.4 Actor Lifecycle.html
124.5 This Lecture's Discussions.html
125. Attaching Constraints In C++.mp4
125. Attaching Constraints In C++.vtt
125.1 FName.html
125.3 This Lecture's Discussions.html
125.4 Lecture Project Changes.html
126. Chaining Physics Constraints.mp4
126. Chaining Physics Constraints.vtt
126.1 This Lecture's Discussions.html
126.2 Lecture Project Changes.html
127. Applying Wheel Driving Force.mp4
127. Applying Wheel Driving Force.vtt
127.1 Lecture Project Changes.html
127.2 USceneComponent--GetChildrenComponents - Unreal Engine.html
127.3 This Lecture's Discussions.html
128. Solution Implement GetWheels().mp4
128. Solution Implement GetWheels().vtt
128.1 Lecture Project Changes.html
128.2 This Lecture's Discussions.html
129. Tick Groups And Physics.mp4
129. Tick Groups And Physics.vtt
129.1 Actor Ticking.html
129.2 Lecture Project Changes.html
129.3 This Lecture's Discussions.html
129.4 UWorld--GetTimeSeconds - Unreal Engine.html
129.5 UPrimitiveComponent--SetNotifyRigidBodyCollision - Unreal Engine.html
13. Tank Control System.mp4
13. Tank Control System.vtt
13.1 This Lecture's Discussions.html
13.2 Lecture Project Changes.html
130. Tweaking Linear & Angular Damping.mp4
130. Tweaking Linear & Angular Damping.vtt
130.1 This Lecture's Discussions.html
130.2 Drag (physics) - Wikipedia.html
130.3 Lecture Project Changes.html
131. BONUS Fixing Collider Issues.mp4
131. BONUS Fixing Collider Issues.vtt
131.1 Lecture Project Changes.html
131.2 This Lecture's Discussions.html
132. Mid Section Quiz.html
14. Actors from Multiple Meshes.mp4
14. Actors from Multiple Meshes.vtt
14.1 BT12 TankParts.zip.zip
14.2 Robert Wu - Tank Model Creator's Facebook Profile.html
14.3 This Lecture's Discussions.html
14.4 Lecture Project Changes.html
15. Improved Models.html
15.1 Improved Tank Model.zip.zip
16. Configuring a Tank.mp4
16. Configuring a Tank.vtt
16.1 Lecture Project Changes.html
16.2 This Lecture's Discussions.html
17. 3rd Person Camera Control.mp4
17. 3rd Person Camera Control.vtt
17.1 This Lecture's Discussions.html
17.2 Lecture Project Changes.html
18. Fixing 3rd Person Camera Rotation.mp4
18. Fixing 3rd Person Camera Rotation.vtt
18.1 Lecture Project Changes.html
18.2 This Lecture's Discussions.html
19. User Interface (UI) in Unreal.mp4
19. User Interface (UI) in Unreal.vtt
19.1 Bug report.html
19.2 This Lecture's Discussions.html
19.3 Lecture Project Changes.html
19.4 Bug workaround.html
2. Battle Tank Overview.mp4
2. Battle Tank Overview.vtt
2.1 This Lecture's Discussions.html
20. Main Menu Screens.mp4
20. Main Menu Screens.vtt
20.1 BT17 Firing_M1A1_tank_in_Djibouti.jpg.jpg
20.2 This Lecture's Discussions.html
20.3 Lecture Project Changes.html
21. UI Scale Box, Buttons & Mouse.mp4
21. UI Scale Box, Buttons & Mouse.vtt
21.1 This Lecture's Discussions.html
22. Controller Ready Navigation.mp4
22. Controller Ready Navigation.vtt
22.1 Lecture Project Changes.html
22.2 This Lecture's Discussions.html
23. Creating Unreal Engine UI with UMG and C++.html
24. Trial Packaging Your Game.mp4
24. Trial Packaging Your Game.vtt
24.1 Lecture Project Changes.html
24.2 This Lecture's Discussions.html
25. Mid Section Quiz.html
26. Delegating to Components.mp4
26. Delegating to Components.vtt
26.1 This Lecture's Discussions.html
26.2 Lecture Project Changes.html
27. Using virtual and override.mp4
27. Using virtual and override.vtt
27.1 This Lecture's Discussions.html
27.2 Lecture Project Changes.html
28. Overloading and Polymorphism.mp4
28. Overloading and Polymorphism.vtt
28.2 This Lecture's Discussions.html
29. Virtual Functions and Vtables.mp4
29. Virtual Functions and Vtables.vtt
29.2 Compiler Explorer - C++.html
29.3 This Lecture's Discussions.html
3. S04 Game Design Document (GDD).mp4
3. S04 Game Design Document (GDD).vtt
3.1 Lecture Project Changes.html
3.2 Corresponding Blog Post.html
3.3 This Lecture's Discussions.html
30. Creating an AI Controller Class.mp4
30. Creating an AI Controller Class.vtt
30.1 Lecture Project Changes.html
30.2 This Lecture's Discussions.html
31. Get the Player Controller with C++.mp4
31. Get the Player Controller with C++.vtt
31.1 This Lecture's Discussions.html
31.2 Lecture Slides.html
31.3 Lecture Project Changes.html
32. Add Tick() to PlayerController.mp4
32. Add Tick() to PlayerController.vtt
32.1 Lecture Project Changes.html
32.2 This Lecture's Discussions.html
33. Creating an Out Parameter Method.mp4
33. Creating an Out Parameter Method.vtt
33.1 Lecture Project Changes.html
33.2 This Lecture's Discussions.html
34. Finding Screen Pixel Coordinates.mp4
34. Finding Screen Pixel Coordinates.vtt
34.1 This Lecture's Discussions.html
34.2 Lecture Project Changes.html
35. Using DeprojectScreenToWorld.mp4
35. Using DeprojectScreenToWorld.vtt
35.1 This Lecture's Discussions.html
35.2 Lecture Project Changes.html
36. Using LineTraceSingleByChannel().mp4
36. Using LineTraceSingleByChannel().vtt
36.1 Lecture Project Changes.html
36.2 This Lecture's Discussions.html
37. Unify Player & AI Aiming.mp4
37. Unify Player & AI Aiming.vtt
37.1 Lecture Project Changes.html
37.2 This Lecture's Discussions.html
38. Mid Section Quiz.html
39. Create Default Sub Objects in C++.mp4
39. Create Default Sub Objects in C++.vtt
39.1 Lecture Project Changes.html
39.2 This Lecture's Discussions.html
4. Setting Up a GitHub “Repoâ€.mp4
4. Setting Up a GitHub “Repoâ€.vtt
4.1 Accompanying Blog Post.html
4.2 Lecture Project Changes.html
4.3 This Lecture's Discussions.html
40. BlueprintCallable().mp4
40. BlueprintCallable().vtt
40.1 Lecture Project Changes.html
40.2 This Lecture's Discussions.html
41. SuggestProjectileVelocity().mp4
41. SuggestProjectileVelocity().vtt
41.1 This Lecture's Discussions.html
41.2 Lecture Project Changes.html
42. Predict Projectile Landing Point.mp4
42. Predict Projectile Landing Point.vtt
42.1 Lecture Project Changes.html
42.2 This Lecture's Discussions.html
43. Using FRotators in Unreal.mp4
43. Using FRotators in Unreal.vtt
43.1 Lecture Project Changes.html
43.2 This Lecture's Discussions.html
44. The C++ Compilation Process.mp4
44. The C++ Compilation Process.vtt
44.1 This Lecture's Discussions.html
45. Using Forward Declarations.mp4
45. Using Forward Declarations.vtt
45.1 This Lecture's Discussions.html
45.2 Lecture Project Changes.html
46. BlueprintSpawnableComponent().mp4
46. BlueprintSpawnableComponent().vtt
46.1 Lecture Project Changes.html
46.2 This Lecture's Discussions.html
47. Review Our Execution Flow.mp4
47. Review Our Execution Flow.vtt
47.1 Lecture Project Changes.html
47.2 This Lecture's Discussions.html
48. How to Report Bugs.mp4
48. How to Report Bugs.vtt
48.1 Unreal AnswerHub Discussion.html
48.2 Lecture Project Changes.html
48.3 Unreal Engine Bug Submission Form.html
48.4 Google Search for good bug reporting guidelines.html
48.5 Unreal Engine Issues.html
48.6 This Lecture's Discussions.html
49. Mid Section Quiz.html
5. Creating & Deleting Landscapes.mp4
5. Creating & Deleting Landscapes.vtt
5.1 This Lecture's Discussions.html
50. Using Clamp() to Limit Values.mp4
50. Using Clamp() to Limit Values.vtt
50.1 This Lecture's Discussions.html
50.2 Lecture Project Changes.html
51. CHALLENGE - Turret Rotation.mp4
51. CHALLENGE - Turret Rotation.vtt
51.1 Lecture Project Changes.html
51.2 This Lecture's Discussions.html
52. CHALLENGE - Turret Rotation Pt.2.mp4
52. CHALLENGE - Turret Rotation Pt.2.vtt
52.1 Lecture Project Changes.html
52.2 This Lecture's Discussions.html
53. Setting Up Projectiles.mp4
53. Setting Up Projectiles.vtt
53.1 This Lecture's Discussions.html
53.2 Lecture Project Changes.html
54. Upgrading to Unreal 4.12.mp4
54. Upgrading to Unreal 4.12.vtt
54.1 This Lecture's Discussions.html
54.2 Lecture Project Changes.html
55. A Note About The Movement Bug.html
56. Working Round Awkward Bugs.mp4
56. Working Round Awkward Bugs.vtt
56.1 This Lecture's Discussions.html
56.2 Lecture Project Changes.html
57. Using SpawnActor() to Spawn.mp4
57. Using SpawnActor() to Spawn.vtt
57.1 TSubclassOf Docs.html
57.2 This Lecture's Discussions.html
57.3 Lecture Project Changes.html
58. Projectile Movement Components.mp4
58. Projectile Movement Components.vtt
58.1 Lecture Project Changes.html
58.2 This Lecture's Discussions.html
58.3 GitHub Repo.html
59. Making AI Tanks Fire.mp4
59. Making AI Tanks Fire.vtt
59.1 Lecture Project Changes.html
59.2 This Lecture's Discussions.html
6. Landscape Setup & Scaling.mp4
6. Landscape Setup & Scaling.vtt
6.1 Lecture Project Changes.html
6.2 This Lecture's Discussions.html
60. EditAnywhere vs EditDefaultsOnly.mp4
60. EditAnywhere vs EditDefaultsOnly.vtt
60.1 This Lecture's Discussions.html
60.2 Lecture Project Changes.html
61. Mid Section Quiz.html
62. Adding a Quit Button.mp4
62. Adding a Quit Button.vtt
62.1 This Lecture's Discussions.html
62.2 Lecture Project Changes.html
62.3 How to avoid physics issue.html
63. Setup Track Throttles.mp4
63. Setup Track Throttles.vtt
63.1 Lecture Project Changes.html
63.2 This Lecture's Discussions.html
64. ApplyForceAtLocation() in Action.mp4
64. ApplyForceAtLocation() in Action.vtt
64.1 This Lecture's Discussions.html
64.2 Lecture Project Changes.html
64.3 0-60 in 10s on Wolfram Alpha.html
65. Physics Materials & Friction.mp4
65. Physics Materials & Friction.vtt
65.1 This Lecture's Discussions.html
65.2 Lecture Project Changes.html
66. Fly-by-Wire Control System.mp4
66. Fly-by-Wire Control System.vtt
66.1 Lecture Project Changes.html
66.2 This Lecture's Discussions.html
67. Using BlueprintReadOnly.mp4
67. Using BlueprintReadOnly.vtt
67.1 Lecture Project Changes.html
67.2 BlueprintCallable docs.html
67.3 This Lecture's Discussions.html
67.4 Creating C++ Variables For Use In BP.html
68. A Better Component Architecture.mp4
68. A Better Component Architecture.vtt
68.1 Lecture Project Changes.html
68.2 This Lecture's Discussions.html
69. Completing Manual Tank Movement.mp4
69. Completing Manual Tank Movement.vtt
69.1 Lecture Project Changes.html
69.2 This Lecture's Discussions.html
7. A Landscaping Process.mp4
7. A Landscaping Process.vtt
7.1 This Lecture's Discussions.html
7.2 Lecture Project Changes.html
70. Introducing AI Pathfinding.mp4
70. Introducing AI Pathfinding.vtt
70.1 Unreal's Volumes Documentation.html
70.2 This Lecture's Discussions.html
70.3 Lecture Project Changes.html
70.4 A Pathfinding on Wikipedia.html
71. Dissecting RequestDirectMove().mp4
71. Dissecting RequestDirectMove().vtt
71.1 This Lecture's Discussions.html
71.2 Lecture Project Changes.html
72. Mid Section Quiz.html
73. DotProduct() Vector Operator.mp4
73. DotProduct() Vector Operator.vtt
73.1 Lecture Project Changes.html
73.2 Dot Product Scalar Projection on Wikipedia.html
73.3 This Lecture's Discussions.html
74. CrossProduct() Vector Operator.mp4
74. CrossProduct() Vector Operator.vtt
74.1 Lecture Project Changes.html
74.2 Cross Product Animation on Wikipedia.html
74.3 This Lecture's Discussions.html
75. Finalising Your Class Code.mp4
75. Finalising Your Class Code.vtt
75.1 This Lecture's Discussions.html
75.2 Lecture Project Changes.html
76. How to Use Blueprint Variables.mp4
76. How to Use Blueprint Variables.vtt
76.1 Unreal's Blueprint Variables Documentation.html
76.2 Lecture Project Changes.html
76.3 This Lecture's Discussions.html
77. Using Enum(erations) in UE4.mp4
77. Using Enum(erations) in UE4.vtt
77.1 This Lecture's Discussions.html
77.2 Coding Standards Enums.html
77.3 UEnum Documentation (advanced).html
77.4 Lecture Project Changes.html
78. Refactoring our Aiming Component.mp4
78. Refactoring our Aiming Component.vtt
78.1 This Lecture's Discussions.html
78.2 Lecture Project Changes.html
79. Attaching a Debugger to Unreal.mp4
79. Attaching a Debugger to Unreal.vtt
79.1 MS Docs on Attaching the VS Debugger.html
79.2 This Lecture's Discussions.html
8. Upgrading Engine Version.mp4
8. Upgrading Engine Version.vtt
8.1 This Lecture's Discussions.html
8.2 Lecture Project Changes.html
80. Constructor & Begin Play Timing.mp4
80. Constructor & Begin Play Timing.vtt
80.1 This Lecture's Discussions.html
80.2 Lecture Project Changes.html
81. Decoupling Your Architecture.mp4
81. Decoupling Your Architecture.vtt
81.1 Wikipedia on Race Conditions.html
81.2 This Lecture's Discussions.html
81.3 Lecture Project Changes.html
82. BlueprintImplementableEvent.mp4
82. BlueprintImplementableEvent.vtt
82.1 Lecture Project Changes.html
82.2 This Lecture's Discussions.html
83. Mid Section Quiz.html
84. Using the ensure Assertion.mp4
84. Using the ensure Assertion.vtt
84.1 Original Facebook Suggestion.html
84.2 GameDev.tv Community Discussion.html
84.3 Lecture Project Changes.html
84.4 Unreal Docs on Assertions (see bottom).html
84.5 This Lecture's Discussions.html
85. Dependency Mapping.mp4
85. Dependency Mapping.vtt
85.1 draw.io - online drawing tool.html
85.2 This Lecture's Discussions.html
85.3 Lecture Project Changes.html
86. Talking Head - Real World Skills.mp4
86. Talking Head - Real World Skills.vtt
86.1 This Lecture's Discussions.html
86.2 Lecture Project Changes.html
87. Starting From Green.mp4
87. Starting From Green.vtt
87.1 Some good Red Green Refactor resources.html
87.2 This Lecture's Discussions.html
87.3 Lecture Project Changes.html
88. Aiming Without the Tank.mp4
88. Aiming Without the Tank.vtt
88.1 Lecture Project Changes.html
88.2 Code Changes in This Video- GitHub.html
88.3 This Lecture's Discussions.html
89. Finishing our Refactoring.mp4
89. Finishing our Refactoring.vtt
89.1 GitHub commit for this lecture.html
89.2 This Lecture's Discussions.html
89.3 Lecture Project Changes.html
9. Using Landscape Layers.mp4
9. Using Landscape Layers.vtt
9.1 Lecture Project Changes.html
9.2 This Lecture's Discussions.html
90. Adding TickComponent() Back.mp4
90. Adding TickComponent() Back.vtt
90.1 This Lecture's Discussions.html
90.2 TickComponent Documentation.html
90.3 Lecture Project Changes.html
91. Are Two Floats Equal.mp4
91. Are Two Floats Equal.vtt
91.1 FVectorEqual() Documentation.html
91.2 Lecture Project Changes.html
91.3 This Lecture's Discussions.html
92. Programmatic Sideways Friction.mp4
92. Programmatic Sideways Friction.vtt
92.1 This Lecture's Discussions.html
92.2 Lecture Project Changes.html
93. OnComponentHit Event in 4.12.mp4
93. OnComponentHit Event in 4.12.vtt
93.1 This Lecture's Discussions.html
93.2 Lecture Project Changes.html
93.3 UE4 Answerhub Component Hit Discussion.html
94. Avoiding Boolean Flags.mp4
94. Avoiding Boolean Flags.vtt
94.1 Lecture Commit on GitHub.html
94.2 This Lecture's Discussions.html
94.3 Lecture Project Changes.html
95. Mid Section Quiz.html
96. Improving Tank Aiming.mp4
96. Improving Tank Aiming.vtt
96.1 Lecture Project Changes.html
96.2 This Lecture's Discussions.html
96.3 printf and format operator reference.html
97. Tweaking Tank AI.mp4
97. Tweaking Tank AI.vtt
97.1 Lecture Project Changes.html
97.2 This Lecture's Discussions.html
98. Making an Ammo Display.mp4
98. Making an Ammo Display.vtt
98.1 Enum issue on Unreal's AnswerHub.html
98.2 Lecture Project Changes.html
98.3 This Lecture's Discussions.html
99. Making an AutoMortar.mp4
99. Making an AutoMortar.vtt
99.1 This Lecture's Discussions.html
99.2 BT86 mortar_placeholder.zip.zip
99.3 Lecture Project Changes.html
8. Continuing Your GameDev Journey
1. Coupon For Original Course Content.html
2. Bonus Lecture - Our Other Courses.html
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